Changes

Combat Outpost

15 bytes added, 1 year ago
Once the outpost is built, a Tent will appear where the signpost was. Mouseover over the Tent will show how long the outpost will last, and clicking on it will extend the outpost for a longer period of time. An outpost can be extended for a maximum of 42 days. This means that once created, it can be instantly renewed up to 5 times if it has the necessary resources. When an outpost reaches its time limit, it will disappear and the signpost and camp timer will reappear. In this case, the outpost must be rebuilt.
 
==Permanent Outposts==
Alternatively, all required goods and required extensions/time limits can be skipped by building a permanent outpost with RP or Roman Helmets. Note that there is an achievement for clearing a certain number of camps and a certain achievement for clearing the southern farm of a certain number of camps. <br />'''These two achievements will be auto-completed if permanent outposts are placed there.'''<br />If this is not the case, support should be contacted immediately for assistance.
 
==Bonuses==
When two or more Outposts are established, they will then generate 2 RP every hour with a maximum of 20 RP that can be stored. Also, [[Richard_EN|Richard]] will appear on the map and roam. He has no other function. 
==Outpost Information==
* 2,000 Sesterces, 20 Wood, 5x Boar Skin, 2x Beetroot, 1x Mortar
 
===Southern Farm===
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