Combat Outpost

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Construction of Outposts

Outpost (perm) Camp Addendum (2).png
Outposts can be set up wherever there are Roman camps to temporarily or permanently prevent them from reappearing. Once a camp has been defeated, it leaves behind a shield with a timer showing when it will return.

If you don't want the camp to come back, you can build an outpost. To do this, click on the sign for the outpost. The screen that appears now shows what goods are needed to build a temporary outpost that will last for 7 days. The outposts can be renewed with additional goods and Sesterces if you want them to last longer than 7 days.

Once the outpost is built, a Tent will appear where the signpost was. Mouseover over the Tent will show how long the outpost will last, and clicking on it will extend the outpost for a longer period of time. An outpost can be extended for a maximum of 42 days. This means that once created, it can be instantly renewed up to 5 times if it has the necessary resources. When an outpost reaches its time limit, it will disappear and the signpost and camp timer will reappear. In this case, the outpost must be rebuilt.


Permanent Outposts

Alternatively, all required goods and required extensions/time limits can be skipped by building a permanent outpost with RP or Roman Helmets. Note that there is an achievement for clearing a certain number of camps and a certain achievement for clearing the southern farm of a certain number of camps.
These two achievements will be auto-completed if permanent outposts are placed there.
If this is not the case, support should be contacted immediately for assistance.


Bonuses

When two or more Outposts are established, they will then generate 2 RP every hour with a maximum of 20 RP that can be stored. Also, Richard will appear on the map and roam. He has no other function.

Outpost Information

Various goods are required for setting up an outpost for the first time, which are listed below.


Costs for building Outposts
Camp / Outpost Build a temporary outpost Make temporary outpost permanent
Bridge 1,000 Sesterces, 20 Wood, 2x Lobster, 1x Rabbit, 1x Date 40,000 RP or 6,000 Roman Helmets
Druid Circle 1,000 Sesterces, 1x Empty Barrel, 1x Spear, 1x Parsley, 1x Tent 20,000 RP or 3,000 Roman Helmets
Egypt Oasis 1,000 Sesterces, 20 Wood, 1x Spear, 1x Tent, 3x Date 15,000 RP or 2,250 Roman Helmets
Egypt Pier 1,000 Sesterces, 20 Wood, 1x Spear, 1x Tent, 3x Date 25,000 RP or 3,750 Roman Helmets
Egypt Riverside 1,000 Sesterces, 20 Wood, 1x Spear, 1x Tent, 3x Date 18,000 RP or 2,700 Roman Helmets
Gaul Pier 1,000 Sesterces, 20 Wood, 20 Straw, 20 Stones, 1x Date 45,000 RP or 6,750 Roman Helmets
Lumber Hut 1,000 Sesterces, 1x Empty Barrel, 4x Fish, 1x Hatchet, 1x Tent 10,000 RP or 1,500 Roman Helmets
Ore Vein 1,000 Sesterces, 1x Beetroot, 1x Empty Barrel, 1x Spear, 1x Tent 25,000 RP or 3,750 Roman Helmets
Quarry 1,000 Sesterces, 1x Empty Barrel, 4x Fish, 1x Spear, 1x Tent 15,000 RP or 2,225 Roman Helmets
Southern Farm 1,000 Sesterces, 1x Empty Barrel, 1x Spear, 1x Chicken, 1x Tent 50,000 RP or 7,500 Roman Helmets

Renewal costs are the same for all outposts:

  • 2,000 Sesterces, 20 Wood, 5x Boar Skin, 2x Beetroot, 1x Mortar

Camp information Gaul

Opposum (blocking the Southern Farm)

"Opposum" - Southern Farm
  Strength Patrols Return time Time difference
Roman camp Opposum.png 32 4 44:27:00 00:00:00
31 3 47:27:00 02:00:00
30 2 50:27:00 03:00:00
29 1 53:20:00 02:53:00
28 0 65:00:00 02:40:00

Pandemonium (blocking Lumber Hut)

"Pandemonium" - Lumber Hut
  Strength Patrols Return time Time difference
Roman camp Pandemonium.png 51 6 34:29:00 00:00:00
50 5 37:02:00 02:33:00
49 4 39:40:00 02:38:00
48 3 42:44:00 02:42:00
47 2 45:02:00 02:40:00
46 1 47:37:00 02:35:00
45 0 50:00:00 02:23:00


Queenmum (blocking Quarry)

"Queenmum" - Quarry
  Strength Patrols Return time Time difference
Roman camp Queenmum.png 43 5 40:00:00 00:00:00
42 4 42:51:00 02:51:00
41 3 45:45:00 02:54:00
40 2 48:38:00 02:53:00
39 1 51:25:00 02:47:00
38 0 54:00:00 02:35:00

Magnesium (blocking Ore Vein)

"Magnesium" - Ore Vein
  Strength Patrols Return time Time difference
Roman camp Magnesium.png 76 6 33:06:00 00:00:00
75 5 35:33:00 02:37:00
74 4 38:05:00 02:32:00
73 3 40:40:00 02:35:00
72 2 43:14:00 02:34:00
71 1 45:42:00 02:48:00
70 0 48:00:00 02:18:00


Addendum (blocking Bridge)

"Addendum" - Bridge
  Strength Patrols Return time Time difference
Roman camp Addendum.png 56 6 35:51:00 00:00:00
55 5 38:31:00 03:00:00
54 4 41:16:00 02:45:00
53 3 44:03:00 02:47:00
52 2 46:50:00 02:47:00
51 1 49:31:00 02:41:00
50 0 52:00:00 02:29:00


Cogitoergosum (blocking Druid Circle)

"Cogitoergosum" - Druid Circle
  Strength Patrols Return time Time difference
Roman camp Cogitoergosum.png 76 6 30:20:00 00:00:00
75 5 32:35:00 02:15:00
74 4 34:55:00 02:20:00
73 3 37:17:00 02:22:00
72 2 39:38:00 02:21:00
71 1 41:54:00 02:16:00
70 0 44:00:00 02:06:00


Solarium (blocking Gaul Pier)

"Solarium" - Gaul Pier
  Strength Patrols Return time Time difference
Roman camp Solarium.png 60 5 34:04:00 00:00:00
59 4 36:30:00 02:26:00
58 3 38:58:00 02:28:00
57 2 41:26:00 02:28:00
56 1 43:48:00 02:22:00
55 0 46:00:00 02:12:00


Camp information Egypt

Mercurocrum (blocking Riverside)

"Mercurocrum" - Riverside
  Strength Patrols Return time Time difference
 Roman camp Mercurocrum.png 30 3 40:40:00 00:00:00
29 2 43:15:00 02:35:00
28 1 45:42:00 02:27:00
27 0 48:00:00 02:18:00


Postcriptum (blocking Epypt Pier)

"Postcriptum" - Egypt Pier
  Strength Patrols Return time Time difference
 Roman camp Postcriptum.png 27 2 45:02:00 00:00:00
26 1 47:37:00 02:35:00
25 0 50:00:00 02:23:00


Chouingum (blocking Egypt Well)

"Chouingum" - Egypt Well
  Strength Patrols Return time Time difference
 Roman camp Chouingum.png 27 4 41:16:00 00:00:00
26 3 44:04:00 02:48:00
25 2 46:50:00 02:46:00
24 1 49:31:00 02:41:00
23 0 52:00:00 02:29:00
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