Boxing ring General
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General
The boxing ring is the meeting place for the traditional village brawls. Required level: 8 Building costs: 90 sestertes, 6 straw, 4 stones |
Attack
When attacking, 3 villagers must be selected as attackers and a wager (goods) must be selected. To strengthen the villagers for battle, they can also be equipped with a weapon and/or a potion. When you click on "Accept" the fight begins. The battle is automatic - once started, there is no way to influence the battle. If you win, your bet will be returned twice. If you lose, it goes to the defender. However, it is possible to buy back the lost goods at a reduced rate by using Roman helmets. Due to a software bug this possibility was (temporarely?) removed.
Every fight, no matter what the outcome, has the possibility that there will be additional drops as a reward. These include anti-Roman weapons and materials to craft them, boxing ring potions, and boxing ring weapons.
There is also the possibility to swap the opponent and get a new one assigned. It can be swapped as often as you like, but this costs more and more sesterces as the number increases:
1. swap: | 100 Sesterces |
2. swap: | 200 Sesterces |
3. swap: | 500 Sesterces |
4. swap: | 700 Sesterces |
5. swap: | 1,000 Sesterces |
Each further swap: | 1,000 Sesterces |
Defense
3 villagers must be selected for defense. These can be equipped with weapons and/or potions. A change in the list of residents is possible at any time. After your own village is attacked and the battle is lost, the village gains an 8-hour shield. During this time, the village cannot be attacked again. If your village wins in defense, no shield is created and the village can be attacked again immediately. This applies until a fight is lost and gets the protective shield. In addition, the following protective shields can be purchased in the market, which extend the current protection by the specified time:
protective shield Wood: | 08 h | (Cost: 89 Roman Helmets) | |
protective shield Bronze: | 16 h | (Cost: 119 Roman Helmets) | |
protective shield Silver: | 48 h | (Cost: 199 Roman Helmets) | |
protective shield Gold: | 72 h | (Cost: 269 Roman Helmets) |
Attention: It should be noted that the protective shield expires as soon as your own village attacks another, even if a shield was bought!
Fighters and their max combat stats
Max stats of the fighters | |||||||
Fighter | Strength | Health | Defense | Block | Crit | First strike | Cooldown |
---|---|---|---|---|---|---|---|
Pointandclix | 37 | 60 | 16 | 19% | 19% | 0 | 5 min |
Ironix | 35 | 46 | 15 | 20% | 20% | 0 | 40 min |
Democratix | 33 | 48 | 24 | 18% | 18% | 0 | 15 min |
Baltix | 32 | 51 | 25 | 17% | 17% | 0 | 1 h |
Lyrix | 31 | 50 | 19 | 16% | 16% | 10 | 2 h |
Lunatix | 30 | 50 | 21 | 16% | 16% | 10 | 3 min |
Gardenia | 31 | 42 | 28 | 18% | 18% | 10 | 2 h |
Ekonomikrisis | 24 | 54 | 17 | 20% | 20% | 0 | 3 h |
Edifis | 22 | 56 | 27 | 19% | 19% | 0 | 5 h |
Egyptian Worker | 20 | 52 | 20 | 17% | 17% | 10 | 2 h 30 min |
- The Egyptian Worker can be unlocked with 10,000 resistance points
- Edifis can be unlocked with 20,000 resistance points
- Ekonomikrisis can be unlocked with 35,000 resistance points
Weapons
Some weapons can be crafted in the production buildings in the village or in Alexandria. Some are only craftable during certain events. Others can only be bought from the merchant Ekonomikrisis for Sesterces. And there are those that are only available from the Level Quests.
A full list of weapons can be found in the Weapons for the Boxing ring section.
Potions
Like the weapons for the boxing ring, these increase the characteristics of the villagers. However, apart from a few exceptional cases, they only have a durability of 1 and only strengthen one specific character trait. Most potions come in three sizes: small, medium, and large. These can be brewed at Statistix and in the Druid Circle, as well as at certain Events in other production buildings.
A full list of potions can be found in the Potions section.
Downgrade
Tournaments begin bi-weekly on a Monday at 00:00. They have a duration of exactly 14 days (i.e. until Sunday 23:59). After that, a new tournament begins immediately. Be aware that daylight saving time reduces / expands the duration.
After each tournament ends, the league is downgraded:
from Gold 1 to the beginning of Gold 2
from Gold 2 to the beginning of Gold 3
from gold 3 to beginning silver 1
All leagues below Gold 3 remain without downgrades.
Individual Ranking
The tournament ranking list is divided into the following categories for the individual ranking:
Label |
Minimum points |
Maximum points | |
Gold | 1 | 250.000 | + |
2 | 225.000 | 249.999 | |
3 | 200.000 | 224.999 | |
Silver | 1 | 175.000 | 199.999 |
2 | 125.000 | 174.999 | |
3 | 88.000 | 124.999 | |
Bronze | 1 | 60.000 | 87.999 |
2 | 42.000 | 59.999 | |
3 | 29.000 | 41.999 | |
Stone | 1 | 19.000 | 28.999 |
2 | 12.000 | 18.999 | |
3 | 7.300 | 11.999 | |
Wood | 1 | 3.500 | 7.299 |
2 | 1.200 | 3.499 | |
3 | 0 | 1.199 |
Which rewards are given for which league in the individual tournament can be read in the Individual Rating area.
Guild Ranking
The tournament ranking is divided into the following categories for the guild ranking:
Label | Points to next step | |
Gold | 1.000.000 | + |
Silver | 360.000 | 999.999 |
Bronze | 120.000 | 359.999 |
Stone | 40.000 | 119.999 |
Wood | 0 | 39.999 |
Which rewards are given for which league in the guild tournament can be read in the Guild_Rating area.
Scoring
Attacking a higher ranked player:
- if you win, you get at least 300, but never more than 350 points
(precise calculation: 299 plus (own rank minus opponent's rank) - but max. 350 - if you lose, at least 75 but never more than 100 points will be deducted
(precise calculation: 74 plus (own rank minus opponent's rank) - but max. 100
Attacking a lower ranked player:
- if you win, you get at least 150, but never more than 200 points
(precise calculation: 149 plus (own rank minus opponent's rank) - but max. 200 - if you lose, at least 150 but never more than 200 points will be deducted
(exact calculation: 149 plus (own rank minus the opponent's rank) - but max. 200
Defense against a higher ranked player:
- if you win, you get at least 100 but never more than 120 points
(precise calculation: 99 plus (own rank minus opponent's rank) - but max. 120 - if you lose, at least 50 but never more than 60 points will be deducted
(precise calculation: 49 plus (own rank minus opponent's rank) - but max. 60
Defense against a lower ranked player:
- if you win, you get at least 50 but never more than 60 points
(precise calculation: 49 plus (own rank minus opponent's rank) - but max. 60 - if you lose, at least 100 but never more than 120 points will be deducted
(precise calculation: 99 plus (own rank minus opponent's rank) - but max. 120
In a weekend of beatings, the points gained count double. The doubling applies to both attack and defense. In the event of a loss, the deduction of points is NOT doubled.
With each victorious battle, there are other rewards in addition to the double stake.
These consist of:
- 1 to 3 XP
- 13 to 38 Sesterzes
- 3 Resistance points
- 12 to 20 Guild points
The amount is not dependent on the "level" of victory. There are also no visible dependencies between the individual rewards.
Tournament Rewards
After two weeks the tournament ends and a new one begins. Depending on which league the village or guild is in, there are different rewards. One is for guild placement and is awarded to each guild member. The second is the one dependent on each player individually. The rewards come as messages in the mailbox. The single reward also appears after logging in and until now must be claimed immediately (resulting in an empty inbox message).
In order to qualify for the tournament rewards of the currently active tournament, a village must have attacked at least one other village within the specified 2 weeks. Please note that being attacked by another village does not' qualify for tournament rewards.
Individual Ranking
Individual Ranking | ||||||
League | RP | Sesterzes* | Goods | Brawl Weapon | Weapon | Shield |
---|---|---|---|---|---|---|
Gold 1st | 6,000 | 250RH | 15x Gold Bar | 5x Spartan Helmet | 1x Gem Dagger | 1x Viking Shield Gold |
Gold 2nd | 5,000 | 100RH | 15x Red Gemstone | 4x Spartan Helmet | 10x Egyptian Sword | 3x Viking Shield Silver |
Gold 3rd | 4,250 | 50RH | 15x Pearl | 3x Spartan Helmet | 5x Egyptian Sword | 2x Viking Shield Silver |
Silver 1st | 3,500 | 10,000 | 10x Gold Ore | 5x Obelisk | 5x Balanced Sword | 1x Viking Shield Silver |
Silver 2nd | 3,000 | 8,000 | 10x Beetroot | 4x Obelisk | 4x Balanced Sword | 3x Viking Shield Bronze |
Silver 3rd | 2,500 | 7,000 | 10x Papyrus | 3x Obelisk | 3x Balanced Sword | 2x Viking Shield Bronze |
Bronze 1st | 4,000 | 5,500 | 10x Parsley | 4x Swordfish | 5x Balanced Spear | 1x Viking Shield Bronze |
Bronze 2nd | 1,750 | 5,000 | 10x Rabbit | 3x Swordfish | 4x Balanced Spear | 4x Quality Shield |
Bronze 3rd | 1,500 | 4,500 | 10x Chicken | 3x Swordfish | 3x Balanced Spear | 3x Quality Shield |
Stone 1 | 1,000 | 4,000 | 5x Rock Oil | 3x Mace | 4x Sword | 2x Quality Shield |
Stone 2 | 875 | 3,000 | 5x Coal | 2x Mace | 3x Sword | 3x Shield |
Stone 3 | 750 | 1,500 | 5x Salt | 1x Mace | 2x sword | 2x Shield |
Wood 1 | 400 | 1,000 | 5x Flax | 3x Table | 3x Poor Sword | 3x Poor Shield |
Wood 2 | 250 | 500 | 5x Resin | 2x Table | 2x Poor Sword | 2x Poor Shield |
Wood 3 | 100 | 250 | 5x Iron Ore | 3x Table | 1x Poor Sword | 1x Poor Shield |
- Abbreviation RH stands for Roman Helmets, which are awarded in place of sesterces in the gold leagues.
Guild Rating
Guild Rating | ||||||
Description | WP | Sesterces | Guild XP | Flogging Potion | Weapon | Helmet/Shield |
---|---|---|---|---|---|---|
Gold | 4,000 | 5,000 | 1,000 | 5x Great Potion of Strength | 3x Balanced Sword | 2x Quality Shield |
Silver | 2,500 | 3,500 | 750 | 4x Great Potion of Critical Strike | 2x Egyptian Sword | 2x Horned Helmet |
Bronze | 1,250 | 2,500 | 600 | 4x Great Potion of Healing | 2x Balanced Spear | 1x Shield |
Stone | 500 | 1,000 | 250 | 3x Great Potion of Life Energy | 2x Whip | 1x Horned Helmet |
Wood | 200 | 400 | 100 | 3x Medium Potion of Defense | 1x Sword | 2x Poor Shield |