Basic raw materials
General
There are four basic raw materials: wood, stone, straw and water. These lay the foundation for many production steps and by mining them it is possible to get many important drops that can then be processed as collectible items into craftable items. Wooden Planks, Stone Blocks and Flax may also be made from the basic raw materials and are part of the recipes for many further processing.
Other currencies
- Sesterces
- Roman Helmets
- Food
- Resistance Points
- Guildpoints
- Experience Points
- Raw Material
- Specialities
Acquisition
Basic Resources - Acquisition | ||
image | Place | Detail |
---|---|---|
Lumber Hut Forests Egyptian Forests |
For each consumed food there is one wood. If it's not a single tree in Gaul, additional drops can occur. The Lumber Hut produces 1 wood every 45 minutes. When picking it up, there are additional RP and there is a possibility of a drop. | |
Quarry Rocks Egyptian Rocks |
For each consumed food there is one stone. There may also be additional drops. The Quarry produces 1 stone every 30 minutes. When picking it up, there are additional RP and there is a possibility of a drop. | |
Fields Egyptian Grass |
For each consumed food there is one straw. There may also be additional drops. The Gaulish Fields take 26 hours to harvest again. Each field in Gaul holds 15 Straw. The Egyptian Fields hold 2 or 3 straw. The field must be completely harvested before the regrowth timer starts. | |
Village Well Egyptian Well |
For every consumed food there is one water. There may also be additional drops. In rare cases also sesterces and Roman Helmets. The Egyptian Well has a low probability of getting water (about 20-25%). |
Usage
Basic Resources - Usage | ||
Image | Place | Detail |
---|---|---|
Buildings | Various basic raw materials are required to upgrade the buildings. The higher the building level, the more raw materials are required. | |
Carpenter | Wood is required for the production of wooden planks and paddles
as well as from iron, steel and gold bars in the forge. | |
Stonemason | Stones are required to craft Stone Blocks, Cobblestones, Slingshots, Menhirs, and Flax at the Tailor. | |
Tailor |
Straw is needed for the production of flax, as well as for many goods in the forge and for the broom in the carpenter's shop. |
Special Resources
Acquisition
Special Resources - Acquisition | ||
Image | Place | Detail |
---|---|---|
10 apple trees spread around the village |
For each consumed food you get an apple and an experience point. | |
8 carrot fields spread around the village |
When harvesting, there is one carrot and one experience point per food. However, it can happen that instead of a carrot there is a rabbit. |
Apples
The apples grow on the 10 apple trees that are spread around the village. They each carry 6 apples and need 36 hours after picking until the next harvest. The chance of an apple is 100%. In addition, there is always an experience point. The apples are needed to double the miles in the Race in Italy and for the production of baked apples in the Winterevent.
Carrots
The carrots grow on 8 carrot fields spread around the village. There are up to 6 carrots there. However, it is possible that a gluttonous rabbit has eaten a carrot and drops instead. It takes 36 hours for the carrot field to grow back.
The carrots are needed to double the miles in the Race in Italy.