Guilds Level

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The guild level is very important. For each level reached, the guild members receive a bonus that can drastically affect the game. When a guild levels up, each player will receive a system-generated email notifying them that their guild has progressed to the next level.


Level 0 Guilds

All guilds start at level 0. Players in a level 0 guild do not receive a bonus.


Capture the first star

Levels 1-10 require 22,000 Guild XP to level up. At level 10, the guild gets its first star.

  • Level 1 players earn a +50 sesterce bonus to the maximum capacity for all sesterce generating buildings.
  • Level 2 players get +2 damage against the Romans.
  • Level 3 players get -5% upgrade time for all upgrades.
  • Level 4 players get -5% cooldown time for their fighters.
  • Level 5 players get +5% on all awarded RP.
  • Level 6 players all fighters get +5% to their critical hit chance.
  • Level 7 players earn -5% crafting time for all crafting.
  • Level 8 players all fighters get +5% to their block chance.
  • Level 9 players earn +5 to all camps in Gaul and Egypt except food.
  • Level 10 player Pointandclix gets +1 strength.


Conquer the second star

Levels 11-20 require 30,000 Guild XP to level up. At level 20, the guild gets its second star. Levels start at level 1 in the gauge, but the guild then works on the 2nd star in that level. The bonus includes the bonus from the previous level. For example, at level 1 the guild gets a maximum capacity of +50 sesterces for their sesterces producing buildings. At level 11, the guild gains +100 sesterces (+50 from level 1 AND +50 from level 11).

  • Level 11 players earn a +100 sesterce bonus to the maximum capacity for all sesterce generating buildings.
  • Level 12 players get +4 damage against the Romans.
  • Level 13 players earn -10% upgrade time on all upgrades.
  • Level 14 players get -10% cooldown time for their fighters.
  • Level 15 players get +10% to all awarded WP.
  • Level 16 players all fighters get +10% to their critical hit chance.
  • Level 17 players earn -10% crafting time on all crafting.
  • Level 18 players all fighters get +10% to their block chance.
  • Level 19 players get +10 to all camps in Gaul and Egypt except food.
  • Level 20 player Pointandclix gets +2 strength.


Conquer the third star

Levels 21-30 require 60,000 Guild XP to level up. At level 30, the guild gets its third star and it is the maximum guild level. Levels start at level 1 in the gauge, but the guild then works on the 3rd star in that level. The bonus includes the bonus from the first 2 levels. Using the first example, a level 21 guild gets the +50 sesterces to the max capacity of level 1, another from level 11, and then a third bonus of +50 sesterces at level 21, for a total of +150 sesterces to the max capacity all sesterces generating buildings.

  • Level 21 players earn a +150 sesterce bonus to the maximum capacity for all sesterce generating buildings.
  • Level 22 players take +6 damage against the Romans.
  • Level 23 players earn -15% upgrade time on all upgrades.
  • Level 24 players get -15% cooldown time for their fighters.
  • Level 25 players get +15% to all awarded WP.
  • Level 26 players all fighters get +15% to their critical hit chance.
  • Level 27 players earn -15% crafting time for all crafting.
  • Level 28 players all fighters get +15% to their block chance.
  • Level 29 players get +15 to all camps in Gaul and Egypt except for food.
  • Level 30 player Pointandclix gets +3 strength.


Guild XP and former guild members

When a player earns Guild XP, it is specific to the guild they are currently in. If he leaves the guild, his guild XP stays with the guild he left. The guild level remains unchanged for the old guild and the player starts at 0 guild XP when joining a new guild. Any guild XP earned after joining a new guild goes to the new guild, not the old one.

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