Construction of outposts
If you don't want the camp to come back, you can build an outpost. To do this, click on the sign for the outpost. The screen that appears now shows what goods are needed to build a temporary outpost that will last for 7 days. The outposts can be renewed with additional goods and Sesterces if you want them to last longer than 7 days.
Once the outpost is built, a Tent will appear where the signpost was. Mouseover over the Tent will show how long the outpost will last, and clicking on it will extend the outpost for a longer period of time. An outpost can be extended for a maximum of 42 days. This means that once created, it can be instantly renewed up to 5 times if it has the necessary resources. When an outpost reaches its time limit, it will disappear and the signpost and camp timer will reappear. In this case, the outpost must be rebuilt.
Permanent Outposts
Alternatively, all required goods and required extensions/time limits can be skipped by building a permanent outpost with RP or Roman Helmets. Note that there is an achievement for clearing a certain number of camps and a certain achievement for clearing the southern farm of a certain number of camps.
These two achievements will be auto-completed if permanent outposts are placed there.
If this is not the case, support should be contacted immediately for assistance.
Bonuses
When two or more Outposts are established, they will then generate 2 RP every hour with a maximum of 20 RP that can be stored. Also, Richard will appear on the map and roam. He has no other function.
Outpost Information
Various goods are required for setting up an outpost for the first time, which are listed below.
Costs for building Outposts | ||||||
Camp / Outpost | Build a temporary outpost | Make temporary outpost permanent | ||||
---|---|---|---|---|---|---|
Bridge | 1,000 Sesterces, 20 Wood, 2x Lobster, 1x Rabbit, 1x Date | 40,000 RP or 6,000 Roman Helmets | ||||
Druid Circle | 1,000 Sesterces, 1x Empty Barrel, 1x Spear, 1x Parsley, 1x Tent | 20,000 RP or 3,000 Roman Helmets | ||||
Egypt Oasis | 1,000 Sesterces, 20 Wood, 1x Spear, 1x Tent, 3x Date | 15,000 RP or 2,250 Roman Helmets | ||||
Egypt Pier | 1,000 Sesterces, 20 Wood, 1x Spear, 1x Tent, 3x Date | 25,000 RP or 3,750 Roman Helmets | ||||
Egypt Riverside | 1,000 Sesterces, 20 Wood, 1x Spear, 1x Tent, 3x Date | 18,000 RP or 2,700 Roman Helmets | ||||
Gaul Pier | 1,000 Sesterces, 20 Wood, 20 Straw, 20 Stones, 1x Date | 45,000 RP or 6,750 Roman Helmets | ||||
Ore Vein | 1,000 Sesterces, 1x Beetroot, 1x Empty Barrel, 1x Spear, 1x Tent | 25,000 RP or 3,750 Roman Helmets | ||||
Quarry | 1,000 Sesterces, 1x Empty Barrel, 4x Fish, 1x Spear, 1x Tent | 15,000 RP or 2,225 Roman Helmets | ||||
Southern Farm | 1,000 Sesterces, 1x Empty Barrel, 1x Spear, 1x Chicken, 1x Tent | 50,000 RP or 7,500 Roman Helmets | ||||
Wooden Hut | 1,000 Sesterces, 1x Empty Barrel, 4x Fish, 1x Hatchet, 1x Tent | 10,000 RP or 1,500 Roman Helmets |
Renewal costs are the same for all outposts:
- 2,000 Sesterces, 20 Wood, 5x Boar Skin, 2x Beetroot, 1x Mortar
Gaul
Opposum (blocking the southern farm)
"Opposum" - Southern Farm | ||||
Strength | Patrols | Return time | Time difference | |
---|---|---|---|---|
32 | 4 | 44:27:00 | 00:00:00 | |
31 | 3 | 47:27:00 | 02:00:00 | |
30 | 2 | 50:27:00 | 03:00:00 | |
29 | 1 | 53:20:00 | 02:53:00 | |
28 | 0 | 65:00:00 | 02:40:00 |