Resistance Points

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General

icon resistance.png

RP (RP) are used to level up villagers, unlock Ekonomikrisis, Edifis, or the Egyptian Worker for the boxing ring, buy permanent outposts, and open additional equipment slots for villagers.

The current RP balance is displayed at the top of the screen to the right of the sesterces. RP's should be used wisely as it takes time to earn and a lot of it is needed at higher levels to level up villagers. It is not advisable to spend RP on permanent outposts, Egyptian characters in the boxing ring or additional equipment slots at early levels, but focus on improving the villagers.


Other currencies


Acquisition

Acquisition - RP
image Place Detail
Roman friendsmap 05.png
Legions When winning a battle with a legion, the amount of health drained is multiplied by a factor between 1.00 and 1.25 to calculate the amount of RP obtained. Thus, fighting the legions is the primary source of income for RP.
Roman friendsmap 05.png
Legions' final reward The final reward of the legions always includes a certain amount of RP.
Character Roman 15 (1).png
Patrols When defeating a Roman Patrol some RP will drop amongst other items.
Palace Complete.png
Palace

The Palace - when completed - generates a resistance point every 72 seconds, so the full capacity (1,200 RP) is reached after 24 hours. If the palace needs repairing, it will only produce every 720 seconds and save only 120 RP. The palace thus represents an ongoing source of income for RP, for which the player has to do little.

Palace Complete.png
Palace completion When the palace is completed (even after repairs), there are also 2,000 RP. In addition, the capacity is set to maximum (1,200), even if it was previously zero.
Resources Gallic wells.png
Well
Egyptian Well
When scooping in the Well, additional RP can rarely be found.
Daily bonus.png
Login bonus On the 13th day of login in a month, there are 100 RP as a daily reward.
icon Tournament.png
Village brawl Available as part of the Tournament Reward.
outpost2.png
Outpost If at least two outposts (on a map) are occupied, they each generate 2 RP per hour, up to the full capacity of 20 RP.
house boxingring.png
Boxing ring In the boxing ring, RP can fall as drops.
icon Market.png
Market On certain occasions, it is possible that RP can also be obtained in the market for Roman Helmets.
The race through Italy The final reward in the "Race through Italy" always includes a certain amount of RP.
Quests Many quests have RP as a reward.

Usage

Usage - RP
image Place Detail
Character Blacksmith - icon.png
Village

The primary use of the RP is to train the villagers,

whereby they are better armed against the Romans and also increases their strength in the boxing ring.

Attack force icon.png
Weapon slots

Unlocking the weapon slots of villagers and Egyptian workers,

to be able to equip them with additional weapons (shields and helmets).

house boxingring.png
Boxing ring

The Egyptian Worker, Edifis and Ekonomikrisis can be unlocked for RP in the boxing ring.

outpost2.png
Outpost

Permanent purchase of Outposts for RP or Roman Helmets possible.


Resistance Levels

General

Resistance levels can increase the yield of RP when fighting the legions. 10 resistance levels can be reached. Each level increases the bonus by 2% (so a maximum of 20% possible).

The current resistance level can be seen in-game under Caesar's face. If you "mouse-over" over this area, the number of points still required to reach the next level is also displayed. The required number of RP increases from level to level, so that the first levels can be reached quickly. The higher the level, the longer it takes accordingly. A reward is also awarded for each resistance level reached, the value of which also increases (see table below).

Rewards

Resistance levels
Level

Needed

RP

Effect

Reward 1

Experience Points

Reward 2

RP

Reward 4

Goods

Reward 5

Centurion

1 40 +2% 50 Sesterces 10 1x Poor Sword 1
2 150 +4% 20 20 1x Poor Shield 1
3 1,100 +6% 30 30 1x Helmet 1
4 2,800 +8% 40 40 1x Sword 1
5 3,500 +10% 50 50 1x Horned Helmet 1
6 4,000 +12% 60 60 2x Sawfish 1
7 5,000 +14% 70 70 3x Swordfish 1
8 6,500 +16% 80 80 5x Winged Helmet 1
9 8,000 +18% 90 90 5x Menhir 1
10 10,000 +20% 100 100 3x Gemstone Dagger 1
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