Resistance Points
Widgets
Widgets<bs-widget-edit>
General
RP (RP) are used to level up villagers, unlock Ekonomikrisis, Edifis, or the Egyptian Worker for the boxing ring, buy permanent outposts, and open additional equipment slots for villagers.
The current RP balance is displayed at the top of the screen to the right of the sesterces. RP's should be used wisely as it takes time to earn and a lot of it is needed at higher levels to level up villagers. It is not advisable to spend RP on permanent outposts, Egyptian characters in the boxing ring or additional equipment slots at early levels, but focus on improving the villagers.
Other currencies
- Sesterces
- Roman Helmets
- Food
- Resistance Points
- Guildpoints
- Experience Points
- Raw Material
- Specialities
Acquisition
Acquisition - RP | ||
image | Place | Detail |
---|---|---|
Legions | When winning a battle with a legion, the amount of health drained is multiplied by a factor between 1.00 and 1.25 to calculate the amount of RP obtained. Thus, fighting the legions is the primary source of income for RP. | |
Legions' final reward | The final reward of the legions always includes a certain amount of RP. | |
Patrols | When defeating a Roman Patrol some RP will drop amongst other items. | |
Palace |
The Palace - when completed - generates a resistance point every 72 seconds, so the full capacity (1,200 RP) is reached after 24 hours. If the palace needs repairing, it will only produce every 720 seconds and save only 120 RP. The palace thus represents an ongoing source of income for RP, for which the player has to do little. | |
Palace completion | When the palace is completed (even after repairs), there are also 2,000 RP. In addition, the capacity is set to maximum (1,200), even if it was previously zero. | |
Well Egyptian Well |
When scooping in the Well, additional RP can rarely be found. | |
Login bonus | On the 13th day of login in a month, there are 100 RP as a daily reward. | |
Village brawl | Available as part of the Tournament Reward. | |
Outpost | If at least two outposts (on a map) are occupied, they each generate 2 RP per hour, up to the full capacity of 20 RP. | |
Boxing ring | In the boxing ring, RP can fall as drops. | |
Market | On certain occasions, it is possible that RP can also be obtained in the market for Roman Helmets. | |
The race through Italy | The final reward in the "Race through Italy" always includes a certain amount of RP. | |
Quests | Many quests have RP as a reward. |
Usage
Usage - RP | ||
image | Place | Detail |
---|---|---|
Village |
The primary use of the RP is to train the villagers, whereby they are better armed against the Romans and also increases their strength in the boxing ring. | |
Weapon slots |
Unlocking the weapon slots of villagers and Egyptian workers, to be able to equip them with additional weapons (shields and helmets). | |
Boxing ring |
The Egyptian Worker, Edifis and Ekonomikrisis can be unlocked for RP in the boxing ring. | |
Outpost |
Permanent purchase of Outposts for RP or Roman Helmets possible. |
Resistance Levels
General
Resistance levels can increase the yield of RP when fighting the legions. 10 resistance levels can be reached. Each level increases the bonus by 2% (so a maximum of 20% possible).
The current resistance level can be seen in-game under Caesar's face. If you "mouse-over" over this area, the number of points still required to reach the next level is also displayed. The required number of RP increases from level to level, so that the first levels can be reached quickly. The higher the level, the longer it takes accordingly. A reward is also awarded for each resistance level reached, the value of which also increases (see table below).
Rewards
Resistance levels | ||||||
Level |
Needed RP |
Effect |
Reward 1 Experience Points |
Reward 2 RP |
Reward 4 Goods |
Reward 5 Centurion |
---|---|---|---|---|---|---|
1 | 40 | +2% | 50 Sesterces | 10 | 1x Poor Sword | 1 |
2 | 150 | +4% | 20 | 20 | 1x Poor Shield | 1 |
3 | 1,100 | +6% | 30 | 30 | 1x Helmet | 1 |
4 | 2,800 | +8% | 40 | 40 | 1x Sword | 1 |
5 | 3,500 | +10% | 50 | 50 | 1x Horned Helmet | 1 |
6 | 4,000 | +12% | 60 | 60 | 2x Sawfish | 1 |
7 | 5,000 | +14% | 70 | 70 | 3x Swordfish | 1 |
8 | 6,500 | +16% | 80 | 80 | 5x Winged Helmet | 1 |
9 | 8,000 | +18% | 90 | 90 | 5x Menhir | 1 |
10 | 10,000 | +20% | 100 | 100 | 3x Gemstone Dagger | 1 |