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Tips for the Centurion Punch

181 bytes added, 1 year ago
In this example, 3 punches already make a difference of 245 points!<br />
I did the mathmaths:<br />
So if all 80 targets are optimally hit, it makes a difference of up to '''250,000 points!!'''
===General operation of the buttons===
It doesn't matter whether you select a region, angle of attack, strength meter or "land now!":<br />The reaction in the game always occurs with "mouse-up" - that means not when the mouse is clicked, but only when the mouse button is released again!<br />I always ''click and hold'' and wait until the target I want is reached and then release the mouse button.<br />Don't look at the centurion while landing (it can be distracting), but only on at the target! <br />When the arrow is directly over the center centre of the target, release and hit!
||Physically, 45 to 50 degrees is the optimal angle to achieve the greatest possible distance.<br />In my experience, this works quite well.
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I discard select very flat angle with little strength if I want to hit a very close target, for example in Gaul.
And how do I hit a target in Gaul?
Choose a champion that isn't full power (below 20 is good). Then choose a flat trajectory. As a result, the targets in Gaul are even hit with certainty. An other possibility is hitting nearly vertically with low strength. Then the downward trajectory is also nearly vertical.
||[[File:DualTarget.jpg]]
||Dual targets are a real nuisance! <br />
The second camp target is only appears visible on the map and can only score a bull's eye when the pointer is directly over the center of the target.
|}
[[Category:Centurion_Punch]][[Category:Gamer_Tips]][[Category:1_All_Pages]]
 
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