Difference between revisions of "Food"

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(Acquisition)
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One food is consumed for each scoop. At the Gaulish Fountain
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One food is consumed for each scoop. At the Gaulish Well
  
 
there is always water, which is rare in Egyptian.
 
there is always water, which is rare in Egyptian.
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One food is used for each harvest of a carrot.
 
One food is used for each harvest of a carrot.
  
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[[Category:1_All_Pages]][[Category:General]]
 
[[Category:1_All_Pages]][[Category:General]]

Latest revision as of 11:56, 13 February 2023

General

food.png
Food is the basis for all production processes. With it, the basic raw materials wood, stone, straw and water can be collected, whereby certain drops can then come, which can then be processed further. Furthermore, food can be used to prepare the villagers ahead of time to fight the Romans.

Other currencies


Acquisition

Acquisition of food
Image Place Details
Production food villagefarm.png
Village Farm Produces a food every 5 min. Initially, the village farm has a capacity of 20, which can be expanded to 30 through upgrades.
Production food southern farm.png
Southern Farm Produces a food every 15 min. Initially, the Southern Farm has a capacity of 6, which can be expanded to 12 through upgrades.
Production food egyptian farm.png
Egyptian Farm Produces a food every 5 min. Initially, the Egyptian Farm has a capacity of 10, which can be expanded to 19 through upgrades.
Character Boar2.png
Boars

There are 7 boar traces around the village, which will respawn after 7-10 minutes after killing a boar. Each boar gives 1 food when killed.

fishground.jpg
Gaulish fishing grounds There are 11 fishing grounds, of which up to 7 will always appear. After fishing a fishing ground, a new fishing ground will randomly become fishable again after 20-35 minutes on the map. Each fishing gives one food.
Resources Egyptian fishing2.JPG
Egyptian fishing grounds There are 3 fishing grounds, of which up to 2 appear at a time. After fishing a fishing ground, a new fishing ground will randomly become fishable again after 20-35 minutes on the map. Each fishing gives one food.
Resources Egyptian fields2.JPG
Egyptian food fields There are 6 food fields that regrow every 28 hours after being harvested. Each field gives one food.
Daily bonus.png
Login bonus On the sixth day of login in a month, there is 15 food as a daily reward.
icon xp drop 6.png
Level up For leveling up there are different amounts of food from level 2 to 9 (between 10 and 30 - not ascending!).
From level 10 always 20 food.
Roman friendsmap 05.png
Legions' final reward

Depending on the legion's starting energy, there are between 1 and 6 food.

icon Mails.png
Gift Codes/System Messages Irregular source of income, often larger amounts
No longer used with the introduction of the mobile version!
icon Market.png
Market Only available for Roman helmets in different packages
icon centurion.PNG
Centurion Punch

Every Punch of Centurions brings some food

(except targets: Sea, Desert, Ice)

Uses

Use - Food
Image Place Details
resource wood.png
Forests

One food is used for each wood chopped.

When collecting resources, drops can also fall.

resource straw.png
Fields

One food is used for each straw harvested.

When collecting resources, drops can also fall.

resource rock.png
Rocks

One food is used for each stone struck.

When collecting resources, drops can also fall.

Water.png

Village Well

Egyptian Well

One food is consumed for each scoop. At the Gaulish Well

there is always water, which is rare in Egyptian.

When collecting resources, drops can also fall.

icon vital energy.png
Replenish strength

The villager's full strength is replenished.

If there is not enough food, the action cannot be performed.

good apple.png Apple trees

One food is used for each harvest of an apple.

Carrot.PNG Carrot fields

One food is used for each harvest of a carrot.

Author