Template:Strength Deduction

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Strength Deduction

General

After each fight with the villagers or the Egyptian workers against Romans or crocodiles, a certain number of strength points are deducted from them, which should be regenerated before the next fight. The amount of the deduction depends on the maximum strength that the villager currently has without weapons. This means that deductions stay the same even if you fight at half strength. It is therefore recommended to always attack with full strength.

The deductions are staggered at intervals, resulting in particularly favorable strength values ​​where you have the greatest possible strength with optimal deductions. The table below shows the deductions for the various intervals. When equipping weapons, you should make sure that you get the largest values ​​in an interval. These are entered again in the second column "Ideal value".

Since the deduction is different in size, the residents also need different times to get back to their maximum strength. This can be circumvented by using shields. The strength deductions should be reduced so that everyone has the same strength after the fight. The bottom line is that the strongest villager gets the strongest shield to even out the deduction, while the others get staggered weaker ones. For helmets, try to make every villager get the same helmet. Since the regeneration time is now the same everywhere, the helmet also accelerates it equally for all residents. This allows faster fighting with all residents with fully exhausted capacities.

Another way to keep regeneration times the same for all villagers is to sync up villagers' levels so that all have the same base strength.

Table

Post-combat strength deduction
Strength Ideal value Deductions
0-2 2 0
3-4 4 1
5-7 7 2
8-9 9 3
10-12 12 4
13-14 14 5
15-17 17 6
18-19 19 7
20-22 22 8
23-24 24 9
25-27 27 10
28-29 29 11
30-32 32 12
33-34 34 13
35-37 37 14
38-39 39 15
40-42 42 16
43-44 44 17

The strength intervals are always alternating +2 and +3

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