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Worker Productivity

553 bytes added, 1 year ago
==Impolite attacks==
You might be thinking: 'Why can an attack be "''impolite"''?I help other players in defeating their legions - so I don't understand, why this can be impolite?!?' 
Two reasons:
Now if you fight a legion with 251 remaining health, it leaves exactly 1 remaining health point! However, this legion splinter must still be attacked with many villagers in order to have a 100% chance of victory. This is absolutely inefficient and means a huge waste of attack resources!
It doesn't break any rulesRemember that the main reason for attacking legions is for the resistance points (RP) earned. The number of RPs earned depends on the health removed from the legion by the attack. Removing N health points gives ? [note 1] resistance points. So removing 1 health point gives 1 RP for this attack, but it's ruthless to the guildmates who have to waste attacker still used several villagers which all lost the same amount of strength that they would lose removing maximum health points. The villagers would also lose 1 duration off their resources on it!weapons, shields and helmets.
It doesn't break any rules, but it's unfair to the village owner or guild members who have to waste their resources on it! As such, it is impolite to attack legions when only a small remnant remainsand leave them with low health. There is no official "limit" on how much residual health should remain. But since the combined strength of the villagers is well over 200, this would be a limit that can very well serve as a guide.
===Calculating the attacks===
 
 
 
==Factors affecting productivity==
I did a "small" investigation into the productivity of temple construction and put all the productivity values ​​of the constellations
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