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692 bytes added, 7 years ago
/* Romans */
||Overview
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- Introduction (function of Romans in the game (story), constant enemy; what do Romans do: block southern farm, boar tracks, resources, production sites, druid circle, bridge and pier; Caesar mood-o-meter)<br />- Camps and outposts<br />- Legions <br />- Patrols
 
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||Patrol details
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- Introduction (patrols blocking stuff; different strength)<br />- Fighting patrols<br />- Ambush<br />- Patrols and camps (camp strength; patrol respawn)
 
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||Legion details
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- Introduction (connection to unyielding level, see on friendsmap)<br />- Fighting legions <br />- Timers/village overrun
 
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||Camp details
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- Introduction (blocking stuff; connection to patrols)<br />- Fighting camps<br />- Building outposts<br />- Camps, blocked sites and outpost costs
 
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