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Fish market

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Created page with "{| class="invtable_align_left" |- ||[[File:Market_fish_market_400x400.png ]] || The Fish Market, like the Butcher and Tavern, is a Market building. It generates sesterce over..."
{| class="invtable_align_left"
|-
||[[File:Market_fish_market_400x400.png ]]
||
The Fish Market, like the Butcher and Tavern, is a Market building. It generates sesterce over time up to its maximum capacity. Sesterces need to be collected manually by the player. Selling certain drop items or dishes (that can be crafted in the Market buildings) increases the speed of sesterce gain. The maximum capacity is increased at certain upgrade levels of the Fish Market (and by one of the two decorations).

The Fish Market is available to build at level 16.

Cost to build: 2400 sesterce, 8 stone blocks, 22 straw, 20 wood, 8 wooden planks

Initial capacity: 900 sesterce
|}


==Upgrades==
{| class="B1table"
|-
| colspan="6"|Upgrades - Fish Market

|-
!|'''Level'''
!|'''Upgrade'''
!|'''Sesterce needed'''
!|'''Items needed'''
!|'''Village level'''
!|'''Base upgrade time'''
|-
||2
||
Unlock first merchandise slot

||100
||1 empty barrel, 5 stone, 5 straw
||30
||30 seconds
|-
||3
||
Unlock second merchandise slot

||500
||2 empty barrels, 10 stone, 10 straw
||33
||5 minutes
|-
||4
||
Revenue +25

||1000
||3 empty barrels, 15 stone, 15 straw
||36
||20 minutes
|-
||5
||
Maximum capacity +100

||2000
||1 cervisia barrel, 20 stone, 20 straw
||39
||1 hour
|-
||6
||Revenue +25
||4000
||25 stone, 25 straw, 1 wine barrel
||42
||2 hours
|-
||7
||Unlock third merchandise slot
||8000
||2 cervisia barrels, 30 stone, 30 straw
||45
||4 hours
|-
||8
||
Revenue +25

||16000
||35 stone, 35 straw, 2 wine barrels
||48
||8 hours
|-
||9
||
Maximum capacity +100

||24000
||4 cervisia barrels, 40 stone, 40 straw
||51
||16 hours
|-
||10
||
Revenue +25

||32000
||45 stone, 45 straw, 4 wine barrels
||54
||24 hours
|-
||11
||Unlock fourth merchandise slot
||40000
||6 cervisia barrels, 50 stone, 50 straw
||56
||36 hours
|-
||12
||
Revenue +25

||52000
||55 stone, 55 straw, 6 wine barrels
||58
||52 hours
|-
||13
||Maximum capacity +100
||64000
||8 cervisia barrels, 60 stone, 60 straw
||60
||68 hours
|-
||14
||Revenue +25
||76000
||8 wine barrels, 65 stone, 65 straw
||62
||84 hours
|-
||15
||Revenue +25
||88000
||10 cervisia barrels, 70 stone, 70 straw
||64
||96 hours
|-
||16
||Revenue +25
||104000
||75 stone, 75 straw, 10 wine barrels, 10 wine barrels
||66
||102 hours
|-
||17
||Maximum capacity +100
||120000
||12 cervisia barrel, 80 stone, 80 straw
||68
||108 hours
|-
||18
||Revenue +25
||136000
||85 stone, 85 straw, 12 wine barrels
||70
||112 hours
|}

==Recipes==
{| class="R1table"
|-
| colspan="8"|Recipes - Fish Market
|-
!|'''Recipe'''
!|'''Icon'''
!|'''Tavern level'''
!|'''Unlock cost (sesterce)<br />'''
!|'''Base crafting duration'''
!|'''Sell price (sesterce; sold from inventory)'''
!|'''Ingredients'''
!|'''Merchandise effect'''
|-
||Gaul Stew
||[[File:item_gaulish_stew_110x110.png]]
||2
||200
||1 hour
||117
||2 beetroot, 2 food, 1 parsley
||360 sesterce in 2,25 hours
|-
||Warriors Special
||[[File:item_warriors_special_110x110.png]]
||3
||600
||1,5 hours
||173
||3 entrails, 2 mushrooms, 1 rabbit, 1 salt
||540 sesterce in 2,25 hours
|-
||Egyptian Stew
||[[File:item_egyptian_stew_110x110.png]]
||4
||800
||1,75 hours
||306
||1 chicken, 2 dates, 1 strawberry, 2 water
||920 sesterce in 45 minutes
|}

==Merchandise==
The production cycle of the Fish Market is 30 minutes. This means that every 30 minutes new sesterce are generated and added to the amount that can be collected by the player (up to the maximum capacity).

The base sesterce generation per cycle is 120. It can be increased by certain building upgrade levels and decorations (see below).

Selling wares (drop items and crafted meals) in the merchandise slots increases the sesterce generation for a certain amount of time.



{| class="tipbox"
|-
||[[File:tip_asterix_80x120.png]]
||
The system actually works in a way that an item added as merchandise will grant its bonus sesterce with the next "tick(s)" (end of cycles). For example: the timer indicates that the current cycle ends in 5 minutes ("+x in 00:05:00"). If you add a beetroot to the merchandise slot now, you will gain the additional 90 sesterce in 5 minutes when the current cycle is over.

|}


{| class="M1table"
|-
| colspan="5"|Merchandise - Fish Market
|-
!|'''Item'''
!|'''Icon'''
!|'''Sesterce gain per cycle (45 minutes)'''
!|'''Number of cycles'''
!|'''Total sesterce gain'''
|-
||Beetroot
||[[File:item_beetroot_110x110.png]]
||90
||1
||90
|-
||Parsley
||[[File:item_parsley_110x110.png]]
||110
||1
||110
|-
||Strawberry
||[[File:item_strawberry_110x110.png]]
||240
||1
||240
|-
||Cervisia barrel
||[[File:item_cervisia_barrel_110x110.png]]
||260
||1
||260
|-
||Wine barrel
||[[File:item_wine_barrel_110x110.png]]
||300
||1
||300
|-
||Gaul Stew
||[[File:item_gaulish_stew_110x110.png]]
||120
||3
||360
|-
||Warriors Special
||[[File:item_warriors_special_110x110.png]]
||180
||3
||540
|-
||Egyptian Stew
||[[File:item_egyptian_stew_110x110.png]]
||920
||1
||920
|}

==Decorations==
{| class="invtable_align_left"
|-
||[[File:Market_fully_decorated_fish_market_400x400.png ]]
||The Fish Market, like all production buildings, has two decoration slots: one decoration can be purchased for sesterce, the other for Roman Helmets. Apart from upgrading the look of your building, the decorations provide valuable bonuses.
|}






{| class="D1table"
|-
| colspan="5"|Decorations - Fish Market

|-
!|'''Name'''
!|'''Image'''
!|'''Cost'''
!|'''Effect'''
!|'''Building level'''
|-
||Ornamental fish
||[[File:deco1a_fish_market_130x130.png]]
||150 Roman Helmets
||Increases sesterce generation by 10 per cycle
||1
|-
||Herring
||[[File:deco1b_fish_market_130x130.png]]
||350 Roman Helmets
||Increases sesterce generation by 20 per cycle
||4
|-
||Big fish
||[[File:deco1c_fish_market_130x130.png]]
||700 Roman Helmets
||Increases sesterce generation by 30 per cycle
||8
|-
||Small net
||[[File:deco2a_fish_market_130x130.png]]
||120 Roman Helmets
||Increases maximum capacity by 100
||1
|-
||Medium net
||[[File:deco2b_fish_market_130x130.png]]
||350 Roman Helmets
||Increases maximum capacity by 200
||4
|-
||Big net
||[[File:deco2c_fish_market_130x130.png]]
||700 Roman Helmets
||Increases maximum capacity by 300
||8
|}

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