Difference between revisions of "Fish market"

(Recipes)
 
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 +
<div style="width: 900px;">
 +
 
==Introduction==
 
==Introduction==
 
{| class="invtable_align_left"
 
{| class="invtable_align_left"
Line 8: Line 10:
 
The Fish Market is available to build at level 16.
 
The Fish Market is available to build at level 16.
  
Cost to build: 2400 sesterce, 8 stone blocks, 22 straw, 20 wood, 8 wooden planks
+
Cost to build: 2,400 Sesterces, 8x Stone Block, 22 Straw, 20 Wood, 8x Wooden Plank
  
Initial capacity: 900 sesterce
+
Initial capacity: 900 Sesterces
  
 
|}
 
|}
Line 22: Line 24:
 
!|'''Level'''
 
!|'''Level'''
 
!|'''Upgrade'''
 
!|'''Upgrade'''
!|'''Sesterce needed'''
+
!|'''Sesterces needed'''
 
!|'''Items needed'''
 
!|'''Items needed'''
!|'''Village level'''
+
!|'''Village Level'''
 
!|'''Base upgrade time'''
 
!|'''Base upgrade time'''
 
|-
 
|-
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||100
 
||100
||2 fish, 5 stone, 5 straw
+
||2x Fish, 5 Stone, 5 Straw
 
||16
 
||16
 
||30 seconds
 
||30 seconds
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||500
 
||500
||4 fish, 10 stone, 10 straw
+
||4x Fish, 10 Stone, 10 Straw
 
||19
 
||19
 
||5 minutes
 
||5 minutes
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||4
 
||4
 
||
 
||
Revenue +10
+
Capacity +10
  
 
Recipe: "Oyster a la Lemon"
 
Recipe: "Oyster a la Lemon"
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Recipe: "Egyptian Fish Stew"
 
Recipe: "Egyptian Fish Stew"
  
||1000
+
||1,000
||6 fish, 15 stone, 15 straw
+
||6x Fish, 15 Stone, 15 Straw
 
||22
 
||22
 
||20 minutes
 
||20 minutes
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Maximum capacity +100
 
Maximum capacity +100
  
||2000
+
||2,000
||8 fish, 20 stone, 20 straw
+
||8x Fish, 20 Stone, 20 Straw
 
||25
 
||25
 
||1 hour
 
||1 hour
 
|-
 
|-
 
||6
 
||6
||Revenue +10
+
||Capacity +10
||4000
+
||4,000
||10 fish, 25 stone, 25 straw
+
||10x Fish, 25 Stone, 25 Straw
 
||28
 
||28
 
||2 hours
 
||2 hours
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||7
 
||7
 
||Unlock third merchandise slot
 
||Unlock third merchandise slot
||8000
+
||8,000
||12 fish, 30 stone, 30 straw
+
||12x Fish, 30 Stone, 30 Straw
 
||31
 
||31
 
||4 hours
 
||4 hours
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||8
 
||8
 
||
 
||
Revenue +10
+
Capacity +10
  
||16000
+
||16,000
||14 fish, 35 stone, 35 straw
+
||14x Fish, 35 Stone, 35 Straw
 
||34
 
||34
 
||8 hours
 
||8 hours
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Maximum capacity +100
 
Maximum capacity +100
  
||24000
+
||24,000
||16 fish, 40 stone, 40 straw
+
||16x Fish, 40 Stone, 40 Straw
 
||37
 
||37
 
||16 hours
 
||16 hours
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||10
 
||10
 
||
 
||
Revenue +10
+
Capacity +10
  
||32000
+
||32,000
||18 fish, 45 stone, 45 straw
+
||18x Fish, 45 Stone, 45 Straw
 
||40
 
||40
 
||24 hours
 
||24 hours
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||11
 
||11
 
||Unlock fourth merchandise slot
 
||Unlock fourth merchandise slot
||40000
+
||40,000
||20 fish, 50 stone, 50 straw
+
||20x Fish, 50 Stone, 50 Straw
 
||42
 
||42
 
||36 hours
 
||36 hours
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||12
 
||12
 
||
 
||
Revenue +10
+
Capacity +10
  
||52000
+
||52,000
||22 fish, 55 stone, 55 straw
+
||22x Fish, 55 Stone, 55 Straw
 
||44
 
||44
 
||52 hours
 
||52 hours
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||13
 
||13
 
||Maximum capacity +100
 
||Maximum capacity +100
||64000
+
||64,000
||24 fish, 60 stone, 60 straw
+
||24x Fish, 60 Stone, 60 Straw
 
||46
 
||46
 
||68 hours
 
||68 hours
 
|-
 
|-
 
||14
 
||14
||Revenue +10
+
||Capacity +10
||76000
+
||76,000
||26 fish, 65 stone, 65 straw
+
||26x Fish, 65 Stone, 65 Straw
 
||48
 
||48
 
||84 hours
 
||84 hours
 
|-
 
|-
 
||15
 
||15
||Revenue +10
+
||Capacity +10
||88000
+
||88,000
||28 fish, 70 stone, 70 straw
+
||28x Fish, 70 Stone, 70 Straw
 
||50
 
||50
 
||96 hours
 
||96 hours
 
|-
 
|-
 
||16
 
||16
||Revenue +10
+
||Capacity +10
||104000
+
||104,000
||30 fish, 75 stone, 75 straw
+
||30x Fish, 75 Stone, 75 Straw
 
||52
 
||52
 
||102 hours
 
||102 hours
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||17
 
||17
 
||Maximum capacity +100
 
||Maximum capacity +100
||120000
+
||120,000
||32 fish, 80 stone, 80 straw
+
||32x Fish, 80 Stone, 80 Straw
 
||54
 
||54
 
||108 hours
 
||108 hours
 
|-
 
|-
 
||18
 
||18
||Revenue +10
+
||Capacity +10
||136000
+
||136,000
||34 fish, 85 stone, 85 straw
+
||34x Fish, 85 Stone, 85 Straw
 
||56
 
||56
 
||112 hours
 
||112 hours
 
|}
 
|}
 +
Guild bonuses can reduce construction time by up to 15%.
 +
 +
  
 
==Recipes==
 
==Recipes==
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|-
 
|-
 
!|'''Recipe'''
 
!|'''Recipe'''
!|'''Icon'''
+
!|'''Image'''
!|'''Fish Market level'''
+
!|'''Fish Market Level'''
!|'''Unlock cost (sesterce)<br />'''
+
!|'''Unlock cost (Sesterces)<br />'''
!|'''Base crafting duration'''
+
!|'''Duration'''
!|'''Sell price (sesterce; sold from inventory)'''
+
!|'''Sell Price (Sesterces)'''
 
!|'''Ingredients'''
 
!|'''Ingredients'''
 
!|'''Merchandise effect'''
 
!|'''Merchandise effect'''
 
|-
 
|-
 
||Fish on a Spear
 
||Fish on a Spear
||[[File:item_fish_spear_110x110.png]]
+
||[[File:Fish_on_a_spear.png|none]]
 
||2
 
||2
 
||200
 
||200
||1 hour
+
||1 minute
 
||72
 
||72
||3 fish, 1 poor spear
+
||
||240 sesterce in 2 hours
+
3x Fish
 +
 
 +
1x Poor Spear
 +
 
 +
||240 Sesterces in 2 hours
 
|-
 
|-
 
||Fish Soup
 
||Fish Soup
||[[File:item_fish_soup_110x110.png]]
+
||[[File:Fishsoup.png|none]]
 
||3
 
||3
 
||600
 
||600
||1 hour 30 minutes
+
||
 +
1 minute 
 +
 
 +
30 seconds
 +
 
 
||128
 
||128
||1 crab, 1 fish, 2 smelly fish, 2 water
+
||
||400 sesterce in 2 hours
+
1x Crab
 +
 
 +
1x Fish
 +
 
 +
2x Smellyx Fish
 +
 
 +
2x Water
 +
 
 +
||400 Sesterces in 2 hours
 
|-
 
|-
 
||Oyster a la Lemon
 
||Oyster a la Lemon
||[[File:item_oyster_a_la_lemon_110x110.png]]
+
||[[File:Oyster_a_la_lemon.png|none]]
 
||4
 
||4
 
||800
 
||800
||1 hour 45 minutes
+
||
 +
1 minute
 +
 
 +
45 seconds
 +
 
 
||280
 
||280
||1 lemon, 2 oysters, 1 parsley, 1 water
+
||
||840 sesterce in 1 hour
+
1x Lemon
 +
 
 +
2x Oyster
 +
 
 +
1x Parsley
 +
 
 +
1x Water
 +
 
 +
||840 Sesterces in 1 hour
 
|-
 
|-
||Egyptian Fish Stew
+
||Egyptianx Fish Stew
||[[File:item_egyptian_fishstew_110x110.png]]
+
||[[File:Egyptian_fishstew.png|none]]
 
||4
 
||4
 
||1400
 
||1400
||2 hours
+
||2 minutes
 
||354
 
||354
||1 date, 2 Egyptian fish, 1 lemon, 3 water
+
||
||620 sesterce in 2 hours
+
1x Date
|}
+
  
==Merchandise==
+
2x Egyptian Fish
The production cycle of the Fish Market is 30 minutes. This means that every 30 minutes new sesterce are generated and added to the amount that can be collected by the player (up to the maximum capacity).
+
  
The base sesterce generation per cycle is 63. It can be increased by certain building upgrade levels and decorations (see below).
+
1x Lemon
  
Selling wares (drop items and crafted meals) in the merchandise slots increases the sesterce generation for a certain amount of time. At the end of the last cycle, the merchandise item is consumed.
+
3x Water
  
 +
||620 Sesterces in 2 hours
 +
|}
  
 +
==Increased sesterce production==
 +
The cycle of sesterce production of the fish market is 30 minutes. This means that new sesterces are generated every 30 minutes and accumulated until the market is full. The collection is done by the player.
  
{| class="tipbox"
+
The base production is 63 sesterces. This value can be permanently increased with the help of upgrades and decorations (see below).
|-
+
 
||[[File:tip_asterix_80x120.png]]
+
More sesterces can be generated for a short time by selling goods and dishes. It should be noted that the full capacity is reached very quickly.
||
+
 
The system actually works in a way that an item added as merchandise will grant its bonus sesterce with the next "tick(s)" (end of cycles). For example: the timer indicates that the current cycle ends in 5 minutes ("+x in 00:05:00"). If you add a smelly fish to the merchandise slot now, you will gain an additional 20 sesterce in 5 minutes when the current cycle is over and another 20 sesterce in 35 minutes.
+
In the circle menu of the fish market, selling can be achieved by selecting "Goods". If goods have been placed in one or all of the designated spaces, there is a sesterce bonus for a certain number of cycles. The amount and duration depend on the goods (see table below). It doesn't matter how long the current cycle lasts.
 +
 
 +
Example: An oyster is placed on the market. There is a sesterce bonus of 100 sesterces for the current and the following cycle (so a total of 200 sesterces for 2 cycles). Fish soup, for example, would produce increased sesterces even in four cycles.
  
|}
 
  
  
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|-
 
|-
 
!|'''Item'''
 
!|'''Item'''
!|'''Icon'''
+
!|'''Image'''
 
!|'''Sesterce gain per cycle (30 minutes)'''
 
!|'''Sesterce gain per cycle (30 minutes)'''
 
!|'''Number of cycles'''
 
!|'''Number of cycles'''
 
!|'''Total sesterce gain'''
 
!|'''Total sesterce gain'''
 
|-
 
|-
||Smelly fish
+
||Smelly Fish
||[[File:item_smelly_fish_110x110.png]]
+
||[[File:Smelly_fish.png|none]]
 
||20
 
||20
 
||2
 
||2
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|-
 
|-
 
||Fish
 
||Fish
||[[File:item_fish_110x110.png]]
+
||[[File:Fish.png|none|110x110px]]
 
||30
 
||30
 
||2
 
||2
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|-
 
|-
 
||Egyptian Fish
 
||Egyptian Fish
||[[File:item_Egyptian_fish_110x110.png]]
+
||[[File:Egyptian_fish.png|none]]
 
||40
 
||40
 
||2
 
||2
 
||80
 
||80
 +
|-
 +
||Caledonian Salmon
 +
||[[File:caledonian_salmon.png|none|link=]]
 +
||300
 +
||2
 +
||600
 
|-
 
|-
 
||Fish on a Spear
 
||Fish on a Spear
||[[File:item_fish_spear_110x110.png]]
+
||[[File:Fish_on_a_spear.png|none]]
 
||60
 
||60
 
||4
 
||4
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|-
 
|-
 
||Crab
 
||Crab
||[[File:item_crab_110x110.png]]
+
||[[File:Crab.png|none|110x110px]]
 
||80
 
||80
 
||2
 
||2
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|-
 
|-
 
||Oyster
 
||Oyster
||[[File:item_oyster_110x110.png]]
+
||[[File:Oyster.png|none]]
 
||100
 
||100
 
||2
 
||2
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|-
 
|-
 
||Fish Soup
 
||Fish Soup
||[[File:item_fish_soup_110x110.png]]
+
||[[File:Fishsoup.png|none]]
 
||100
 
||100
 
||4
 
||4
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|-
 
|-
 
||Lobster
 
||Lobster
||[[File:item_lobster_110x110.png]]
+
||[[File:Lobster.png|none]]
 
||130
 
||130
 
||2
 
||2
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|-
 
|-
 
||Egyptian Fish Stew
 
||Egyptian Fish Stew
||[[File:item_egyptian_fishstew_110x110.png]]
+
||[[File:Egyptian_fishstew.png|none]]
 
||155
 
||155
 
||4
 
||4
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|-
 
|-
 
||Oyster a la Lemon
 
||Oyster a la Lemon
||[[File:item_oyster_a_la_lemon_110x110.png]]
+
||[[File:Oyster_a_la_lemon.png|none]]
 
||420
 
||420
 
||2
 
||2
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{| class="invtable_align_left"
 
{| class="invtable_align_left"
 
|-
 
|-
||[[File:Market_fully_decorated_fish_market_400x400.png ]]
+
||[[File:Market_fully_decorated_fish_market_400x400.png |File:Market_fully_decorated_Fish_market_400x400.png ]]
 
||The Fish Market, like all production buildings, has two decoration slots. Apart from upgrading the look of your building, the decorations provide valuable bonuses.
 
||The Fish Market, like all production buildings, has two decoration slots. Apart from upgrading the look of your building, the decorations provide valuable bonuses.
 
|}
 
|}
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!|'''Building level'''
 
!|'''Building level'''
 
|-
 
|-
||Ornamental fish
+
||Ornamental Fish
 
||[[File:deco1a_fish_market_130x130.png]]
 
||[[File:deco1a_fish_market_130x130.png]]
 
||150 Roman Helmets
 
||150 Roman Helmets
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||4
 
||4
 
|-
 
|-
||Big fish
+
||Big Fish
 
||[[File:deco1c_fish_market_130x130.png]]
 
||[[File:deco1c_fish_market_130x130.png]]
 
||700 Roman Helmets
 
||700 Roman Helmets
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|}
 
|}
  
[[Category:English]]
+
</div>
 +
[[Category:Buildings]]
 +
 
 +
[[Category:1 All Pages]]

Latest revision as of 13:05, 17 February 2023

Introduction

Market fish market 400x400.png

The Fish Market, like the Butcher and Tavern, is a Market building. It generates sesterce over time up to its maximum capacity. Sesterces need to be collected manually by the player. Selling certain drop items or dishes (that can be crafted in the Market buildings) increases the speed of sesterce gain. The maximum capacity is increased at certain upgrade levels of the Fish Market (and by one of the two decorations).

The Fish Market is available to build at level 16.

Cost to build: 2,400 Sesterces, 8x Stone Block, 22 Straw, 20 Wood, 8x Wooden Plank

Initial capacity: 900 Sesterces

Upgrades

Upgrades - Fish Market
Level Upgrade Sesterces needed Items needed Village Level Base upgrade time
2

Unlock first merchandise slot

Recipe: "Fish on a Spear"

100 2x Fish, 5 Stone, 5 Straw 16 30 seconds
3

Unlock second merchandise slot

Recipe: "Fish Soup"

500 4x Fish, 10 Stone, 10 Straw 19 5 minutes
4

Capacity +10

Recipe: "Oyster a la Lemon"

Recipe: "Egyptian Fish Stew"

1,000 6x Fish, 15 Stone, 15 Straw 22 20 minutes
5

Maximum capacity +100

2,000 8x Fish, 20 Stone, 20 Straw 25 1 hour
6 Capacity +10 4,000 10x Fish, 25 Stone, 25 Straw 28 2 hours
7 Unlock third merchandise slot 8,000 12x Fish, 30 Stone, 30 Straw 31 4 hours
8

Capacity +10

16,000 14x Fish, 35 Stone, 35 Straw 34 8 hours
9

Maximum capacity +100

24,000 16x Fish, 40 Stone, 40 Straw 37 16 hours
10

Capacity +10

32,000 18x Fish, 45 Stone, 45 Straw 40 24 hours
11 Unlock fourth merchandise slot 40,000 20x Fish, 50 Stone, 50 Straw 42 36 hours
12

Capacity +10

52,000 22x Fish, 55 Stone, 55 Straw 44 52 hours
13 Maximum capacity +100 64,000 24x Fish, 60 Stone, 60 Straw 46 68 hours
14 Capacity +10 76,000 26x Fish, 65 Stone, 65 Straw 48 84 hours
15 Capacity +10 88,000 28x Fish, 70 Stone, 70 Straw 50 96 hours
16 Capacity +10 104,000 30x Fish, 75 Stone, 75 Straw 52 102 hours
17 Maximum capacity +100 120,000 32x Fish, 80 Stone, 80 Straw 54 108 hours
18 Capacity +10 136,000 34x Fish, 85 Stone, 85 Straw 56 112 hours

Guild bonuses can reduce construction time by up to 15%.


Recipes

Recipes - Fish Market
Recipe Image Fish Market Level Unlock cost (Sesterces)
Duration Sell Price (Sesterces) Ingredients Merchandise effect
Fish on a Spear
Fish on a spear.png
2 200 1 minute 72

3x Fish

1x Poor Spear

240 Sesterces in 2 hours
Fish Soup
Fishsoup.png
3 600

1 minute 

30 seconds

128

1x Crab

1x Fish

2x Smellyx Fish

2x Water

400 Sesterces in 2 hours
Oyster a la Lemon
Oyster a la lemon.png
4 800

1 minute

45 seconds

280

1x Lemon

2x Oyster

1x Parsley

1x Water

840 Sesterces in 1 hour
Egyptianx Fish Stew
Egyptian fishstew.png
4 1400 2 minutes 354

1x Date

2x Egyptian Fish

1x Lemon

3x Water

620 Sesterces in 2 hours

Increased sesterce production

The cycle of sesterce production of the fish market is 30 minutes. This means that new sesterces are generated every 30 minutes and accumulated until the market is full. The collection is done by the player.

The base production is 63 sesterces. This value can be permanently increased with the help of upgrades and decorations (see below).

More sesterces can be generated for a short time by selling goods and dishes. It should be noted that the full capacity is reached very quickly.

In the circle menu of the fish market, selling can be achieved by selecting "Goods". If goods have been placed in one or all of the designated spaces, there is a sesterce bonus for a certain number of cycles. The amount and duration depend on the goods (see table below). It doesn't matter how long the current cycle lasts.

Example: An oyster is placed on the market. There is a sesterce bonus of 100 sesterces for the current and the following cycle (so a total of 200 sesterces for 2 cycles). Fish soup, for example, would produce increased sesterces even in four cycles.


Merchandise - Fish Market
Item Image Sesterce gain per cycle (30 minutes) Number of cycles Total sesterce gain
Smelly Fish
Smelly fish.png
20 2 40
Fish
Fish.png
30 2 60
Egyptian Fish
Egyptian fish.png
40 2 80
Caledonian Salmon
caledonian salmon.png
300 2 600
Fish on a Spear
Fish on a spear.png
60 4 240
Crab
Crab.png
80 2 160
Oyster
Oyster.png
100 2 200
Fish Soup
Fishsoup.png
100 4 400
Lobster
Lobster.png
130 2 260
Egyptian Fish Stew
Egyptian fishstew.png
155 4 620
Oyster a la Lemon
Oyster a la lemon.png
420 2 840

Decorations

File:Market_fully_decorated_Fish_market_400x400.png The Fish Market, like all production buildings, has two decoration slots. Apart from upgrading the look of your building, the decorations provide valuable bonuses.




Decorations - Fish Market
Name Image Cost Effect Building level
Ornamental Fish deco1a fish market 130x130.png 150 Roman Helmets Increases sesterce generation by 10 per cycle 1
Herring deco1b fish market 130x130.png 350 Roman Helmets Increases sesterce generation by 20 per cycle 4
Big Fish deco1c fish market 130x130.png 700 Roman Helmets Increases sesterce generation by 30 per cycle 8
Small net deco2a fish market 130x130.png 120 Roman Helmets Increases maximum capacity by 100 1
Medium net deco2b fish market 130x130.png 350 Roman Helmets Increases maximum capacity by 200 4
Big net deco2c fish market 130x130.png 700 Roman Helmets Increases maximum capacity by 300 8
Last modified on 17 February 2023, at 13:05