Changes

Fish market

324 bytes added, 1 year ago
<div style="width: 900px;">
 
==Introduction==
{| class="invtable_align_left"
The Fish Market is available to build at level 16.
Cost to build: 2400 sesterce2, 8 stone blocks400 Sesterces, 8x Stone Block, 22 strawStraw, 20 woodWood, 8 wooden planks8x Wooden Plank
Initial capacity: 900 sesterceSesterces
|}
!|'''Level'''
!|'''Upgrade'''
!|'''Sesterce Sesterces needed'''
!|'''Items needed'''
!|'''Village levelLevel'''
!|'''Base upgrade time'''
|-
||100
||2 fish2x Fish, 5 stoneStone, 5 strawStraw
||16
||30 seconds
||500
||4 fish4x Fish, 10 stoneStone, 10 strawStraw
||19
||5 minutes
||4
||
Revenue Capacity +10
Recipe: "Oyster a la Lemon"
Recipe: "Egyptian Fish Stew"
||10001,000||6 fish6x Fish, 15 stoneStone, 15 strawStraw
||22
||20 minutes
Maximum capacity +100
||20002,000||8 fish8x Fish, 20 stoneStone, 20 strawStraw
||25
||1 hour
|-
||6
||Revenue Capacity +10||40004,000||10 fish10x Fish, 25 stoneStone, 25 strawStraw
||28
||2 hours
||7
||Unlock third merchandise slot
||80008,000||12 fish12x Fish, 30 stoneStone, 30 strawStraw
||31
||4 hours
||8
||
Revenue Capacity +10
||1600016,000||14 fish14x Fish, 35 stoneStone, 35 strawStraw
||34
||8 hours
Maximum capacity +100
||2400024,000||16 fish16x Fish, 40 stoneStone, 40 strawStraw
||37
||16 hours
||10
||
Revenue Capacity +10
||3200032,000||18 fish18x Fish, 45 stoneStone, 45 strawStraw
||40
||24 hours
||11
||Unlock fourth merchandise slot
||4000040,000||20 fish20x Fish, 50 stoneStone, 50 strawStraw
||42
||36 hours
||12
||
Revenue Capacity +10
||5200052,000||22 fish22x Fish, 55 stoneStone, 55 strawStraw
||44
||52 hours
||13
||Maximum capacity +100
||6400064,000||24 fish24x Fish, 60 stoneStone, 60 strawStraw
||46
||68 hours
|-
||14
||Revenue Capacity +10||7600076,000||26 fish26x Fish, 65 stoneStone, 65 strawStraw
||48
||84 hours
|-
||15
||Revenue Capacity +10||8800088,000||28 fish28x Fish, 70 stoneStone, 70 strawStraw
||50
||96 hours
|-
||16
||Revenue Capacity +10||104000104,000||30 fish30x Fish, 75 stoneStone, 75 strawStraw
||52
||102 hours
||17
||Maximum capacity +100
||120000120,000||32 fish32x Fish, 80 stoneStone, 80 strawStraw
||54
||108 hours
|-
||18
||Revenue Capacity +10||136000136,000||34 fish34x Fish, 85 stoneStone, 85 strawStraw
||56
||112 hours
|}
Guild bonuses can reduce construction time by up to 15%.
 
 
==Recipes==
|-
!|'''Recipe'''
!|'''IconImage'''!|'''Fish Market levelLevel'''!|'''Unlock cost (sesterceSesterces)<br />'''!|'''Base crafting durationDuration'''!|'''Sell price Price (sesterce; sold from inventorySesterces)'''
!|'''Ingredients'''
!|'''Merchandise effect'''
|-
||Fish on a Spear
||[[File:item_fish_spear_110x110Fish_on_a_spear.png|none]]
||2
||200
||1 hourminute
||72
||3 fish, 1 poor spear3x Fish 1x Poor Spear ||240 sesterce Sesterces in 2 hours
|-
||Fish Soup
||[[File:item_fish_soup_110x110Fishsoup.png|none]]
||3
||600
||1,5 hoursminute  30 seconds 
||128
||1 crab, 1 fish, 2 smelly fish, 2 water1x Crab 1x Fish 2x Smellyx Fish 2x Water ||400 sesterce 400 Sesterces in 2 hours
|-
||Oyster a la Lemon
||[[File:item_oyster_a_la_lemon_110x110Oyster_a_la_lemon.png|none]]
||4
||800
||1,75 hoursminute 45 seconds 
||280
||1 lemon, 2 oysters, 1 parsley, 1 water1x Lemon 2x Oyster 1x Parsley 1x Water ||840 sesterce 840 Sesterces in 1 hour
|-
||Egyptian Egyptianx Fish Stew||[[File:item_egyptian_fishstew_110x110Egyptian_fishstew.png|none]]
||4
||1400
||2 hours2 minutes
||354
||1 date, 2 Egyptian fish, 1 lemon, 3 water||620 sesterce in 2 hours|}1x Date
==Merchandise==The production cycle of the 2x Egyptian Fish Market is 30 minutes. This means that every 30 minutes new sesterce are generated and added to the amount that can be collected by the player (up to the maximum capacity).
The base sesterce generation per cycle is 63. It can be increased by certain building upgrade levels and decorations (see below).1x Lemon
Selling wares (drop items and crafted meals) in the merchandise slots increases the sesterce generation for a certain amount of time. At the end of the last cycle, the merchandise item is consumed.3x Water
||620 Sesterces in 2 hours
|}
==Increased sesterce production==
The cycle of sesterce production of the fish market is 30 minutes. This means that new sesterces are generated every 30 minutes and accumulated until the market is full. The collection is done by the player.
{| class="tipbox"The base production is 63 sesterces. This value can be permanently increased with the help of upgrades and decorations (see below).|-||[[File:tip_asterix_80x120More sesterces can be generated for a short time by selling goods and dishes. It should be noted that the full capacity is reached very quickly.png]]||The system actually works In the circle menu of the fish market, selling can be achieved by selecting "Goods". If goods have been placed in one or all of the designated spaces, there is a way that an item added as merchandise will grant its bonus sesterce with bonus for a certain number of cycles. The amount and duration depend on the next "tickgoods (s)" (end of cyclessee table below). For example: the timer indicates that It doesn't matter how long the current cycle ends in 5 minutes ("+x in 00lasts. Example:05:00")An oyster is placed on the market. If you add There is a smelly fish to the merchandise slot now, you will gain an additional 20 sesterce in 5 minutes when bonus of 100 sesterces for the current cycle is over and another 20 sesterce the following cycle (so a total of 200 sesterces for 2 cycles). Fish soup, for example, would produce increased sesterces even in 35 minutesfour cycles.
|}
|-
!|'''Item'''
!|'''IconImage'''
!|'''Sesterce gain per cycle (30 minutes)'''
!|'''Number of cycles'''
!|'''Total sesterce gain'''
|-
||Smelly fishFish||[[File:item_smelly_fish_110x110Smelly_fish.png|none]]
||20
||2
|-
||Fish
||[[File:item_fish_110x110Fish.png|none|110x110px]]
||30
||2
|-
||Egyptian Fish
||[[File:item_Egyptian_fish_110x110Egyptian_fish.png|none]]
||40
||2
||80
|-
||Caledonian Salmon
||[[File:caledonian_salmon.png|none|link=]]
||300
||2
||600
|-
||Fish on a Spear
||[[File:item_fish_spear_110x110Fish_on_a_spear.png|none]]
||60
||4
|-
||Crab
||[[File:item_crab_110x110Crab.png|none|110x110px]]
||80
||2
|-
||Oyster
||[[File:item_oyster_110x110Oyster.png|none]]
||100
||2
|-
||Fish Soup
||[[File:item_fish_soup_110x110Fishsoup.png|none]]
||100
||4
|-
||Lobster
||[[File:item_lobster_110x110Lobster.png|none]]
||130
||2
|-
||Egyptian Fish Stew
||[[File:item_egyptian_fishstew_110x110Egyptian_fishstew.png|none]]
||155
||4
|-
||Oyster a la Lemon
||[[File:item_oyster_a_la_lemon_110x110Oyster_a_la_lemon.png|none]]
||420
||2
{| class="invtable_align_left"
|-
||[[File:Market_fully_decorated_fish_market_400x400.png |File:Market_fully_decorated_Fish_market_400x400.png ]]
||The Fish Market, like all production buildings, has two decoration slots. Apart from upgrading the look of your building, the decorations provide valuable bonuses.
|}
!|'''Building level'''
|-
||Ornamental fishFish
||[[File:deco1a_fish_market_130x130.png]]
||150 Roman Helmets
||4
|-
||Big fishFish
||[[File:deco1c_fish_market_130x130.png]]
||700 Roman Helmets
|}
</div>[[Category:EnglishBuildings]] [[Category:1 All Pages]]
Bureaucrat
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