Changes

Fish market

346 bytes added, 1 year ago
<div style="width: 900px;">
 
==Introduction==
{| class="invtable_align_left"
The Fish Market is available to build at level 16.
Cost to build: 2400 sesterce2, 8 stone blocks400 Sesterces, 8x Stone Block, 22 strawStraw, 20 woodWood, 8 wooden planks8x Wooden Plank
Initial capacity: 900 sesterceSesterces
|}
||100
||2 fishFish, 5 stoneStone, 5 strawStraw
||16
||30 seconds
||500
||4 fishFish, 10 stoneStone, 10 strawStraw
||19
||5 minutes
Recipe: "Egyptian Fish Stew"
||10001,000||6 fishFish, 15 stoneStone, 15 strawStraw
||22
||20 minutes
Maximum capacity +100
||20002,000||8 fishFish, 20 stoneStone, 20 strawStraw
||25
||1 hour
||6
||Revenue +10
||40004,000||10 fishFish, 25 stoneStone, 25 strawStraw
||28
||2 hours
||7
||Unlock third merchandise slot
||80008,000||12 fishFish, 30 stoneStone, 30 strawStraw
||31
||4 hours
Revenue +10
||1600016,000||14 fishFish, 35 stoneStone, 35 strawStraw
||34
||8 hours
Maximum capacity +100
||2400024,000||16 fishFish, 40 stoneStone, 40 strawStraw
||37
||16 hours
Revenue +10
||3200032,000||18 fishFish, 45 stoneStone, 45 strawStraw
||40
||24 hours
||11
||Unlock fourth merchandise slot
||4000040,000||20 fishFish, 50 stoneStone, 50 strawStraw
||42
||36 hours
Revenue +10
||5200052,000||22 fishFish, 55 stoneStone, 55 strawStraw
||44
||52 hours
||13
||Maximum capacity +100
||6400064,000||24 fishFish, 60 stoneStone, 60 strawStraw
||46
||68 hours
||14
||Revenue +10
||7600076,000||26 fishFish, 65 stoneStone, 65 strawStraw
||48
||84 hours
||15
||Revenue +10
||8800088,000||28 fishFish, 70 stoneStone, 70 strawStraw
||50
||96 hours
||16
||Revenue +10
||104000104,000||30 fishFish, 75 stoneStone, 75 strawStraw
||52
||102 hours
||17
||Maximum capacity +100
||120000120,000||32 fishFish, 80 stoneStone, 80 strawStraw
||54
||108 hours
||18
||Revenue +10
||136000136,000||34 fishFish, 85 stoneStone, 85 strawStraw
||56
||112 hours
|}
Guild bonuses can reduce construction time by up to 15%.
 
 
==Recipes==
||72
||
3x fishFish
1x poor spearPoor Spear
||240 sesterce in 2 hours
||128
||
1x crabCrab
1x fishFish
2x smelly fishSmelly Fish
2x waterWater
||400 sesterce in 2 hours
||280
||
1x lemonLemon
2x oystersOyster
1x parsleyParsley
1x waterWater
||840 sesterce in 1 hour
||354
||
1x dateDate
2x Egyptian fishFish
1x lemonLemon
3x waterWater
||620 sesterce in 2 hours
|}
==MerchandiseIncreased sesterce production==The production cycle of sesterce production of the Fish Market fish market is 30 minutes. This means that every 30 minutes new sesterce sesterces are generated every 30 minutes and added to accumulated until the amount that can be collected market is full. The collection is done by the player (up to the maximum capacity).
The base sesterce generation per cycle production is 63sesterces. It This value can be permanently increased by certain building upgrade levels with the help of upgrades and decorations (see below).
Selling wares (drop items and crafted meals) in the merchandise slots increases the sesterce generation More sesterces can be generated for a certain amount of short timeby selling goods and dishes. At the end of the last cycle, It should be noted that the merchandise item full capacity is consumedreached very quickly.
In the circle menu of the fish market, selling can be achieved by selecting "Goods". If goods have been placed in one or all of the designated spaces, there is a sesterce bonus for a certain number of cycles. The amount and duration depend on the goods (see table below). It doesn't matter how long the current cycle lasts.
Example: An oyster is placed on the market. There is a sesterce bonus of 100 sesterces for the current and the following cycle (so a total of 200 sesterces for 2 cycles). Fish soup, for example, would produce increased sesterces even in four cycles.
{| class="tipbox"
|-
||[[File:tip_asterix_80x120.png]]
||
The system actually works in a way that an item added as merchandise will grant its bonus sesterce with the next "tick(s)" (end of cycles). For example: the timer indicates that the current cycle ends in 5 minutes ("+x in 00:05:00"). If you add a smelly fish to the merchandise slot now, you will gain an additional 20 sesterce in 5 minutes when the current cycle is over and another 20 sesterce in 35 minutes.
 
|}
!|'''Total sesterce gain'''
|-
||Smelly fishFish
||[[File:Smelly_fish.png|none]]
||20
|-
||Fish
||[[File:Fish.png|110x110px|none|110x110px]]
||30
||2
||2
||80
|-
||Caledonian Salmon
||[[File:caledonian_salmon.png|link=|none]]
||300
||2
||600
|-
||Fish on a Spear
|-
||Crab
||[[File:Crab.png|110x110px|none|110x110px]]
||80
||2
{| class="invtable_align_left"
|-
||[[File:Market_fully_decorated_fish_market_400x400.png |File:Market_fully_decorated_Fish_market_400x400.png ]]
||The Fish Market, like all production buildings, has two decoration slots. Apart from upgrading the look of your building, the decorations provide valuable bonuses.
|}
!|'''Building level'''
|-
||Ornamental fishFish
||[[File:deco1a_fish_market_130x130.png]]
||150 Roman Helmets
||4
|-
||Big fishFish
||[[File:deco1c_fish_market_130x130.png]]
||700 Roman Helmets
|}
[[Category:EnglishEnglish_JR]][[Category:Buildings]] </div>
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