Fischmarkt

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Allgemeines

File:Market_fish_market_400x400.png 

Der Fischmarkt ist wie die Metzgerei oder Taverne ein Markt, der wärend einer gewissen Zeit Sesterze produziert bis die Kapazitäten voll ausgeschöpft sind. Die Sesterze müssen dann von dem Spieler eingesammelt werden. Um die  Produktion von Sesterzen zu erhöhen können bestimmte Waren und Gerichte (diese sind auch im Fischmarkt herstellbar) verkauft werden. Die maximale Kapazität kann mit dem Ausbauen (Upgraden) und das Kaufen von der zweiten Dekoration erreicht werden. 

Benötigtes Level: 16 

Baukosten: 2.400 Sesterze, 8 Steinblöcke, 22 Stroh, 20 Holz, 8 Holzbretter

Grundkapazität: 900 Sesterze

Upgrades

Upgrades - Fischmarkt
Stufe Effekt Sesterze Ware Level Ausbauzeit
2

Freischalten des 1. Verkausslot

Rezept: "Fisch on a Spear"

100 2 Fisch, 5 Stein, 5 Stroh 16 30 Sekunden
3

Freischalten des 2. Verkausslot

Rezept: "Fisch Soup"

500 4 Fisch, 10 Stein, 10 Stroh 19 5 Minuten
4

Einnahme +10

Rezept: "Oyster a la Lemon"

Rezept: "Egyptian Fisch Stew"

1.000 6 Fisch, 15 Stein, 15 Stroh 22 20 Minuten
5

Maximale Kapazität +100

2.000 8 Fisch, 20 Stein, 20 Stroh 25 1 Stunde
6 Einnahme +10 4.000 10 Fisch, 25 Stein, 25 Stroh 28 2 Stunden
7 Freischalten des 3. Verkausslot 8.000 12 Fisch, 30 Stein, 30 Stroh 31 4 Stunden
8

Einnahme +10

16.000 14 Fisch, 35 Stein, 35 Stroh 34 8 Stunden
9

Maximale Kapazität +100

24.000 16 Fisch, 40 Stein, 40 Stroh 37 16 Stunden
10

Einnahme +10

32.000 18 Fisch, 45 Stein, 45 Stroh 40 24 Stunden
11 Freischalten des 4. Verkausslot 40.000 20 Fisch, 50 Stein, 50 Stroh 42 36 Stunden
12

Einnahme +10

52.000 22 Fisch, 55 Stein, 55 Stroh 44 52 Stunden
13 Maximale Kapazität +100 64.000 24 Fisch, 60 Stein, 60 Stroh 46 68 Stunden
14 Einnahme +10 76.000 26 Fisch, 65 Stein, 65 Stroh 48 84 Stunden
15 Einnahme +10 88.000 28 Fisch, 70 Stein, 70 Stroh 50 96 Stunden
16 Einnahme +10 104.000 30 Fisch, 75 Stein, 75 Stroh 52 102 Stunden
17 Maximale Kapazität +100 120.000 32 Fisch, 80 Stein, 80 Stroh 54 108 Stunden
18 Einnahme +10 136.000 34 Fisch, 85 Stein, 85 Stroh 56 112 Stunden

Recipes

Recipes - Fish Market
Recipe Icon Fish Market level Unlock cost (sesterce)
Base crafting duration Sell price (sesterce; sold from inventory) Ingredients Merchandise effect
Fish on a Spear File:item fish spear 110x110.png 2 200 1 hour 72 3 fish, 1 poor spear 240 sesterce in 2 hours
Fish Soup File:item fish soup 110x110.png 3 600 1,5 hours 128 1 crab, 1 fish, 2 smelly fish, 2 water 400 sesterce in 2 hours
Oyster a la Lemon File:item oyster a la lemon 110x110.png 4 800 1,75 hours 280 1 lemon, 2 oysters, 1 parsley, 1 water 840 sesterce in 1 hour
Egyptian Fish Stew File:item egyptian fishstew 110x110.png 4 1400 2 hours 354 1 date, 2 Egyptian fish, 1 lemon, 3 water 620 sesterce in 2 hours

Merchandise

The production cycle of the Fish Market is 30 minutes. This means that every 30 minutes new sesterce are generated and added to the amount that can be collected by the player (up to the maximum capacity).

The base sesterce generation per cycle is 63. It can be increased by certain building upgrade levels and decorations (see below).

Selling wares (drop items and crafted meals) in the merchandise slots increases the sesterce generation for a certain amount of time. At the end of the last cycle, the merchandise item is consumed.


tip asterix 80x120.png

The system actually works in a way that an item added as merchandise will grant its bonus sesterce with the next "tick(s)" (end of cycles). For example: the timer indicates that the current cycle ends in 5 minutes ("+x in 00:05:00"). If you add a smelly fish to the merchandise slot now, you will gain an additional 20 sesterce in 5 minutes when the current cycle is over and another 20 sesterce in 35 minutes.


Merchandise - Fish Market
Item Icon Sesterce gain per cycle (30 minutes) Number of cycles Total sesterce gain
Smelly fish File:item smelly fish 110x110.png 20 2 40
Fish File:item fish 110x110.png 30 2 60
Egyptian Fish File:item Egyptian fish 110x110.png 40 2 80
Fish on a Spear File:item fish spear 110x110.png 60 4 240
Crab File:item crab 110x110.png 80 2 160
Oyster File:item oyster 110x110.png 100 2 200
Fish Soup File:item fish soup 110x110.png 100 4 400
Lobster File:item lobster 110x110.png 130 2 260
Egyptian Fish Stew File:item egyptian fishstew 110x110.png 155 4 620
Oyster a la Lemon File:item oyster a la lemon 110x110.png 420 2 840

Decorations

File:Market_fully_decorated_fish_market_400x400.png  The Fish Market, like all production buildings, has two decoration slots: one decoration can be purchased for sesterce, the other for Roman Helmets. Apart from upgrading the look of your building, the decorations provide valuable bonuses.




Decorations - Fish Market
Name Image Cost Effect Building level
Ornamental fish deco1a fish market 130x130.png 150 Roman Helmets Increases sesterce generation by 10 per cycle 1
Herring deco1b fish market 130x130.png 350 Roman Helmets Increases sesterce generation by 20 per cycle 4
Big fish deco1c fish market 130x130.png 700 Roman Helmets Increases sesterce generation by 30 per cycle 8
Small net deco2a fish market 130x130.png 120 Roman Helmets Increases maximum capacity by 100 1
Medium net deco2b fish market 130x130.png 350 Roman Helmets Increases maximum capacity by 200 4
Big net deco2c fish market 130x130.png 700 Roman Helmets Increases maximum capacity by 300 8
Authors
Anamatt