Combat Legion

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General

Roman friendsmap 05.png
Legions are reinforced units of Romans that run towards the village on the friends map. They can be fought by all players.


Size of the Legion

There are 12 different levels of life energy in legions (between 100 and 2,300).
The (base) time for fighting the legion is between 42 and 50 hours at level 1.
Up to level 6 from the min and max values ​​are subtracted by 2 hours (see list below).
From level 7, the possible time span is 2 hours between 40 and 42 hours.


Level

Size

(life energy)

min. time

(in hours)

max. time

(in hours)

1 100 42 50
2 200 40 48
3 300 38 46
4 500 36 44
5 700 34 42
6 1,000 32 40
7 1,500 40 42
8 1,600 40 42
9 1,700 40 42
10 1,800 40 42
11 1,900 40 42
12 2,300 40 42

A random number from 1 to 10,000 seconds is then added or subtracted from the base time (that is up to 2:45 hours). If a legion is not defeated within this time, it will reach your village and all patrols will return to their places in the village. In addition, the resistance level reached up to that point is set to zero.

Most players therefore want the legions to not reach their own village in order to benefit from the higher resistance level (and thus higher bonuses). However, there are situations where it is desirable for a legion to break through (eg: quest to fight a high number of patrols).


Legion Life Energy

Your resistance level determines the life energy of the legion that appears next. It is possible that a legion will appear whose legion level is 2 levels higher than its own resistance level. The actual value is determined using predetermined probability values. From resistance level 6, a legion always appears that is 2 levels higher than your own resistance level:

Own

Resistance Level

Legion Level Probability

Size

(life energy)

0

1

2

80%

20%

100 to 200
1

1

2

3

30%

40%

30%

100 to 300
2

1

2

3

4

10%

30%

30%

30%

100 to 500
3

1

2

3

4

5

5%

15%

20%

30%

30%

100 to 700
4

1

2

3

4

5

6

3%

7%

10%

20%

30%

30%

100 to 1,000
5

1

2

3

4

5

6

7

2%

3%

10%

15%

20%

20%

30%

100 to 1,500
6 8 100% 1,600
7 9 100% 1,700
8 10 100% 1,800
9 11 100% 1,900
10 12 100% 2,300


Strength of the Legion

The strength of the legion is the pure strength of its own villagers (without weapons) plus-minus 12. However, the lower limit is strength 14 and the upper limit is strength 145. This results in stronger legions, the stronger the residents are.

In the event of a victory, as much energy is drained from the legion as its own attack strength was with all bonuses. After each battle there is a reward, which includes, among other things, resistance points.

After the legion is completely removed, the system will send a message to all involved villages. In addition to other rewards, this report shows which villages took part in the battle with which values ​​- however, a maximum of 5 villages are displayed.


Re-spawn time

(= time until a new legion appears on the map)

The base return time for legions is 70 hours. At this time a random value of +/- 4h is added. This means the return time varies from 66 to 74 hours.

If a legion from another village is attacked, the return time is reduced by 1.5 minutes per point of strength used in battle.

If you fight against your own legions or patrols, this value doubles - i.e. 3 minutes per strength point used in the fight!

This means: If many strength points are used, the next legion will come faster. If the village doesn't fight much, the return time is hardly reduced.


Stärkeabzüge

Allgemeines

Nach jedem Kampf mit den Bewohnern oder den Ägyptischen Arbeitern gegen Römer oder Krokodile werden diesen eine gewisse Anzahl Stärkepunkte abgezogen, die bis zum nächsten Kampf wieder regeneriert werden müssen. Die Höhe des Abzugs richtet sich nach der maximalen Stärke, die der Bewohner momentan ohne Waffen hat. Das bedeutet, dass die Abzüge gleich bleiben, auch wenn man mit nur halber Stärke kämpft. Somit ist zu empfehlen, immer mit voller Stärke zu anzugreifen.

Die Abzüge sind intervallweise gestaffelt, dadurch ergeben sich besonders günstige Stärkewerte bei denen man größtmögliche Stärke mit optimalen Abzügen hat. In der unteren Tabelle kann man die Abzüge zu den verschiedenen Intervallen ablesen. Man sollte beim Ausrüsten mit Waffen darauf achten, die größten Werte in einem Intervall zu bekommen. Diese sind nochmal in der zweiten Spalte "Idealer Wert" eingetragen.

Da der Abzug unterschiedlich groß ist, benötigen die Bewohner auch unterschiedliche Zeiten, um wieder auf ihre maximale Stärke zu kommen. Dies kann durch den Einsatz von Schilden umgangen werden. Dabei sollten die Stärkeabzüge so reduziert werden, dass alle auf dieselbe Stärke nach dem Kampf kommen. Das bedeutet im Endeffekt, dass der stärkste Bewohner das stärkste Schild erhält, um die Abzüge auszugleichen, die anderen gestaffelt schwächere. Bei den Helmen sollte man versuchen, dass jeder Dorfbewohner denselben Helm bekommt. Da die Regenerationszeit nun überall gleich ist, beschleunigt der Helm auch diese bei allen Bewohnern gleich. So ist ein schnelleres Kämpfen mit allen Bewohnern mit voll ausgeschöpften Kapazitäten möglich.

Eine andere Möglichkeit, die Regenerationszeiten für alle Bewohner identisch zu halten, besteht darin, die Level der Bewohner so zu synchronisieren, dass alle Bewohner dieselbe Grundstärke haben.

Tabelle

Stärkeabzüge nach dem Kampf
Stärke Idealer Wert Abzüge
0-2 2 0
3-4 4 1
5-7 7 2
8-9 9 3
10-12 12 4
13-14 14 5
15-17 17 6
18-19 19 7
20-22 22 8
23-24 24 9
25-27 27 10
28-29 29 11
30-32 32 12
33-34 34 13
35-37 37 14
38-39 39 15
40-42 42 16
43-44 44 17

Die Stärkeintervall sind immer im Wechsel +2 und +3


Rewards

Legions Final Reward
Energy Food Sesterce Experience Points Resistance Points

Possible

Guild Points

100 1 50 4 10 12 to 17
200 2 75 4 15 13 to 18
300 3 100 4 20 14 to 19
500 4 125 4 25 15 to 20
700 5 150 4 30 20 to 25
1,000 6 175 4 35 20 to 25
1,500 6 175 4 35 20 to 25
1,600 6 175 4 35 20 to 25
1,700 6 175 4 35 20 to 25
1,800 6 175 4 35 20 to 25
1,900 6 175 4 35 20 to 25
2,300 6 175 4 35 20 to 25

The guild points do not drop with every report.

In addition to the above rewards, Wine Barrels, Cervisia Barrels, a Centurion, or Roman Helmets may also drop.

During the Summer Event, you will receive an additional 5 Blueberries for defeating the Legion victoriously. If you lose, you get 2-3 blueberries.
There are also 10 blueberries in the final reward.


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