Butcher

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Market Butcher 400x400.png

The Butcher, like the Fish Market and Tavern, is a Market building. It generates sesterce over time up to its maximum capacity. Sesterces need to be collected manually by the player. Selling certain drop items or dishes (that can be crafted in the Market buildings) increases the speed of sesterce gain. The maximum capacity is increased at certain upgrade levels of the Fish Market (and by one of the two decorations).

The butcher is available from the beginning and does not need to be built.

Initial capacity: 300 sesterce


Upgrades

Upgrades - Butcher
Level Upgrade Sesterce needed Items needed Village level Base upgrade time
2

Unlock first merchandise slot

Recipe: "Fish on a Spear"

100 2 fish, 5 stone, 5 straw 16 30 seconds
3

Unlock second merchandise slot

Recipe: "Fish Soup"

500 4 fish, 10 stone, 10 straw 19 5 minutes
4

Revenue +10

Recipe: "Oyster a la Lemon"

Recipe: "Egyptian Fish Stew"

1000 6 fish, 15 stone, 15 straw 22 20 minutes
5

Maximum capacity +100

2000 8 fish, 20 stone, 20 straw 25 1 hour
6 Revenue +10 4000 10 fish, 25 stone, 25 straw 28 2 hours
7 Unlock third merchandise slot 8000 12 fish, 30 stone, 30 straw 31 4 hours
8

Revenue +10

16000 14 fish, 35 stone, 35 straw 34 8 hours
9

Maximum capacity +100

24000 16 fish, 40 stone, 40 straw 37 16 hours
10

Revenue +10

32000 18 fish, 45 stone, 45 straw 40 24 hours
11 Unlock fourth merchandise slot 40000 20 fish, 50 stone, 50 straw 42 36 hours
12

Revenue +10

52000 22 fish, 55 stone, 55 straw 44 52 hours
13 Maximum capacity +100 64000 24 fish, 60 stone, 60 straw 46 68 hours
14 Revenue +10 76000 26 fish, 65 stone, 65 straw 48 84 hours
15 Revenue +10 88000 28 fish, 70 stone, 70 straw 50 96 hours
16 Revenue +10 104000 30 fish, 75 stone, 75 straw 52 102 hours
17 Maximum capacity +100 120000 32 fish, 80 stone, 80 straw 54 108 hours
18 Revenue +10 136000 34 fish, 85 stone, 85 straw 56 112 hours

Recipes

Recipes - Butcher
Recipe Icon Tavern level Unlock cost (sesterce)
Base crafting duration Sell price (sesterce; sold from inventory) Ingredients Merchandise effect
Fish on a Spear File:item fish spear 110x110.png 2 200 1 hour 72 3 fish, 1 poor spear 240 sesterce in 2 hours
Fish Soup File:item fish soup 110x110.png 3 600 1,5 hours 128 1 crab, 1 fish, 2 smelly fish, 2 water 400 sesterce in 2 hours
Oyster a la Lemon File:item oyster a la lemon 110x110.png 4 800 1,75 hours 280 1 lemon, 2 oysters, 1 parsley, 1 water 840 sesterce in 1 hour
Egyptian Fish Stew File:item egyptian fishstew 110x110.png 4 1400 2 hours 354 1 date, 2 Egyptian fish, 1 lemon, 3 water 620 sesterce in 2 hours

Merchandise

The production cycle of the Butcher is 3 minutes. This means that every 3 minutes new sesterce are generated and added to the amount that can be collected by the player (up to the maximum capacity).

The base sesterce generation per cycle is 6. It can be increased by certain building upgrade levels and decorations (see below).

Selling wares (drop items and crafted meals) in the merchandise slots increases the sesterce generation for a certain amount of time.


tip asterix 80x120.png

The system actually works in a way that an item added as merchandise will grant its bonus sesterce with the next "tick(s)" (end of cycles). For example: the timer indicates that the current cycle ends in 5 minutes ("+x in 00:05:00"). If you add a smelly fish to the merchandise slot now, you will gain an additional 20 sesterce in 5 minutes when the current cycle is over and another 20 sesterce in 35 minutes.


Merchandise - Butcher
Item Icon Sesterce gain per cycle (30 minutes) Number of cycles Total sesterce gain
Smelly fish File:item smelly fish 110x110.png 20 2 40
Fish File:item fish 110x110.png 30 2 60
Egyptian Fish File:item Egyptian fish 110x110.png 40 2 80
Fish on a Spear File:item fish spear 110x110.png 60 4 240
Crab File:item crab 110x110.png 80 2 160
Oyster File:item oyster 110x110.png 100 2 200
Fish Soup File:item fish soup 110x110.png 100 4 400
Lobster File:item lobster 110x110.png 130 2 260
Egyptian Fish Stew File:item egyptian fishstew 110x110.png 155 4 620
Oyster a la Lemon File:item oyster a la lemon 110x110.png 420 2 840

Decorations

Market fully decorated Butcher 400x400.png The Butcher, like all production buildings, has two decoration slots: one decoration can be purchased for sesterce, the other for Roman Helmets. Apart from upgrading the look of your building, the decorations provide valuable bonuses.




Decorations - Butcher
Name Image Cost Effect Building level
Small fire deco1a butcher 130x130.png 150 Roman Helmets Increases sesterce generation by 1 per cycle 1
Medium fire deco1b butcher 130x130.png 350 Roman Helmets Increases sesterce generation by 2 per cycle 4
Big fire deco1c butcher 130x130.png 700 Roman Helmets Increases sesterce generation by 3 per cycle 8
Chopping block deco2a butcher 130x130.png 120 Roman Helmets Increases maximum capacity by 100 1
Butchers bench deco2b butcher 130x130.png 350 Roman Helmets Increases maximum capacity by 200 4
Shambles deco2c butcher 130x130.png 700 Roman Helmets Increases maximum capacity by 300 8
Last modified on 3 March 2017, at 14:58