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Butcher

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Created page with "{| class="invtable_align_left" |- ||[[File:Market_Butcher_400x400.png ]] || The Butcher, like the Fish Market and Tavern, is a Market building. It generates sesterce over time..."
{| class="invtable_align_left"
|-
||[[File:Market_Butcher_400x400.png ]]
||
The Butcher, like the Fish Market and Tavern, is a Market building. It generates sesterce over time up to its maximum capacity. Sesterces need to be collected manually by the player. Selling certain drop items or dishes (that can be crafted in the Market buildings) increases the speed of sesterce gain. The maximum capacity is increased at certain upgrade levels of the Fish Market (and by one of the two decorations).

The butcher is available from the beginning and does not need to be built.

Initial capacity: 300 sesterce

|}


==Upgrades==
{| class="B1table"
|-
| colspan="6"|Upgrades - Butcher

|-
!|'''Level'''
!|'''Upgrade'''
!|'''Sesterce needed'''
!|'''Items needed'''
!|'''Village level'''
!|'''Base upgrade time'''
|-
||2
||
Unlock first merchandise slot

Recipe: "Fish on a Spear"

||100
||2 fish, 5 stone, 5 straw
||16
||30 seconds
|-
||3
||
Unlock second merchandise slot

Recipe: "Fish Soup"

||500
||4 fish, 10 stone, 10 straw
||19
||5 minutes
|-
||4
||
Revenue +10

Recipe: "Oyster a la Lemon"

Recipe: "Egyptian Fish Stew"

||1000
||6 fish, 15 stone, 15 straw
||22
||20 minutes
|-
||5
||
Maximum capacity +100

||2000
||8 fish, 20 stone, 20 straw
||25
||1 hour
|-
||6
||Revenue +10
||4000
||10 fish, 25 stone, 25 straw
||28
||2 hours
|-
||7
||Unlock third merchandise slot
||8000
||12 fish, 30 stone, 30 straw
||31
||4 hours
|-
||8
||
Revenue +10

||16000
||14 fish, 35 stone, 35 straw
||34
||8 hours
|-
||9
||
Maximum capacity +100

||24000
||16 fish, 40 stone, 40 straw
||37
||16 hours
|-
||10
||
Revenue +10

||32000
||18 fish, 45 stone, 45 straw
||40
||24 hours
|-
||11
||Unlock fourth merchandise slot
||40000
||20 fish, 50 stone, 50 straw
||42
||36 hours
|-
||12
||
Revenue +10

||52000
||22 fish, 55 stone, 55 straw
||44
||52 hours
|-
||13
||Maximum capacity +100
||64000
||24 fish, 60 stone, 60 straw
||46
||68 hours
|-
||14
||Revenue +10
||76000
||26 fish, 65 stone, 65 straw
||48
||84 hours
|-
||15
||Revenue +10
||88000
||28 fish, 70 stone, 70 straw
||50
||96 hours
|-
||16
||Revenue +10
||104000
||30 fish, 75 stone, 75 straw
||52
||102 hours
|-
||17
||Maximum capacity +100
||120000
||32 fish, 80 stone, 80 straw
||54
||108 hours
|-
||18
||Revenue +10
||136000
||34 fish, 85 stone, 85 straw
||56
||112 hours
|}

==Recipes==
{| class="R1table"
|-
| colspan="8"|Recipes - Butcher
|-
!|'''Recipe'''
!|'''Icon'''
!|'''Tavern level'''
!|'''Unlock cost (sesterce)<br />'''
!|'''Base crafting duration'''
!|'''Sell price (sesterce; sold from inventory)'''
!|'''Ingredients'''
!|'''Merchandise effect'''
|-
||Fish on a Spear
||[[File:item_fish_spear_110x110.png]]
||2
||200
||1 hour
||72
||3 fish, 1 poor spear
||240 sesterce in 2 hours
|-
||Fish Soup
||[[File:item_fish_soup_110x110.png]]
||3
||600
||1,5 hours
||128
||1 crab, 1 fish, 2 smelly fish, 2 water
||400 sesterce in 2 hours
|-
||Oyster a la Lemon
||[[File:item_oyster_a_la_lemon_110x110.png]]
||4
||800
||1,75 hours
||280
||1 lemon, 2 oysters, 1 parsley, 1 water
||840 sesterce in 1 hour
|-
||Egyptian Fish Stew
||[[File:item_egyptian_fishstew_110x110.png]]
||4
||1400
||2 hours
||354
||1 date, 2 Egyptian fish, 1 lemon, 3 water
||620 sesterce in 2 hours
|}

==Merchandise==
The production cycle of the Butcher is 3 minutes. This means that every 3 minutes new sesterce are generated and added to the amount that can be collected by the player (up to the maximum capacity).

The base sesterce generation per cycle is 6. It can be increased by certain building upgrade levels and decorations (see below).

Selling wares (drop items and crafted meals) in the merchandise slots increases the sesterce generation for a certain amount of time.



{| class="tipbox"
|-
||[[File:tip_asterix_80x120.png]]
||
The system actually works in a way that an item added as merchandise will grant its bonus sesterce with the next "tick(s)" (end of cycles). For example: the timer indicates that the current cycle ends in 5 minutes ("+x in 00:05:00"). If you add a smelly fish to the merchandise slot now, you will gain an additional 20 sesterce in 5 minutes when the current cycle is over and another 20 sesterce in 35 minutes.

|}


{| class="M1table"
|-
| colspan="5"|Merchandise - Butcher
|-
!|'''Item'''
!|'''Icon'''
!|'''Sesterce gain per cycle (30 minutes)'''
!|'''Number of cycles'''
!|'''Total sesterce gain'''
|-
||Smelly fish
||[[File:item_smelly_fish_110x110.png]]
||20
||2
||40
|-
||Fish
||[[File:item_fish_110x110.png]]
||30
||2
||60
|-
||Egyptian Fish
||[[File:item_Egyptian_fish_110x110.png]]
||40
||2
||80
|-
||Fish on a Spear
||[[File:item_fish_spear_110x110.png]]
||60
||4
||240
|-
||Crab
||[[File:item_crab_110x110.png]]
||80
||2
||160
|-
||Oyster
||[[File:item_oyster_110x110.png]]
||100
||2
||200
|-
||Fish Soup
||[[File:item_fish_soup_110x110.png]]
||100
||4
||400
|-
||Lobster
||[[File:item_lobster_110x110.png]]
||130
||2
||260
|-
||Egyptian Fish Stew
||[[File:item_egyptian_fishstew_110x110.png]]
||155
||4
||620
|-
||Oyster a la Lemon
||[[File:item_oyster_a_la_lemon_110x110.png]]
||420
||2
||840
|}

==Decorations==
{| class="invtable_align_left"
|-
||[[File:Market_fully_decorated_Butcher_400x400.png ]]
||The Butcher, like all production buildings, has two decoration slots: one decoration can be purchased for sesterce, the other for Roman Helmets. Apart from upgrading the look of your building, the decorations provide valuable bonuses.
|}






{| class="D1table"
|-
| colspan="5"|Decorations - Butcher

|-
!|'''Name'''
!|'''Image'''
!|'''Cost'''
!|'''Effect'''
!|'''Building level'''
|-
||Small fire
||[[File:deco1a_butcher_130x130.png]]
||150 Roman Helmets
||Increases sesterce generation by 1 per cycle
||1
|-
||Medium fire
||[[File:deco1b_butcher_130x130.png]]
||350 Roman Helmets
||Increases sesterce generation by 2 per cycle
||4
|-
||Big fire
||[[File:deco1c_butcher_130x130.png]]
||700 Roman Helmets
||Increases sesterce generation by 3 per cycle
||8
|-
||Chopping block
||[[File:deco2a_butcher_130x130.png]]
||120 Roman Helmets
||Increases maximum capacity by 100
||1
|-
||Butchers bench
||[[File:deco2b_butcher_130x130.png]]
||350 Roman Helmets
||Increases maximum capacity by 200
||4
|-
||Shambles
||[[File:deco2c_butcher_130x130.png]]
||700 Roman Helmets
||Increases maximum capacity by 300
||8
|}

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