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Buildings General

57 bytes added, 1 year ago
/* Swap buildings */
===Craft Buildings===
Craft buildings are the carpenter's shop, the stonemason, the blacksmith's shop, the leatherworker and the tailor's shop in the village. In Alexandria it is Numerobis' workshop. These buildings are used to craft anything used in the game that is not a drop or buy-only item. Each crafting building upgrade opens a new crafting recipe, gives up to a 25% chance to drop a small amount of sesterces, reduces the crafting time for that building, or gives a chance to drop an item useful for that building. When a new recipe is made available through an upgrade, it must be unlocked with sesterces in order to be used. Up to 3 identical items can be crafted commissioned in each building at the same time. These are made one after the other. Different items in the same building can '''not''' be craftedcommissioned.
* the house of Pointandklix (the tower)
* the house of Lunatix - the eldest
* the house of Democratix - the chief* the house of Ironix - the blacksmith* the house of Baltix - the fishmonger
* the house of Lyrix - the bard
* the house of Statistix - the druid
* the garden of Gardenia - Ironix' s wife
Upgrading houses for villagers (except Statistix) increases villager strength by +1 each. Upgrading Statistix's house will open up more potion recipes. In Alexandria, the villagers' houses are the Egyptian workers' tents.
 
 
===Other buildings===
Other buildings in the village are unlocked as the game progresses and must be constructed by the player using resources. Resource buildings, the Southern Farm, and the Druid Circle become available when the Roman camps blocking them are defeated.
As the game progresses, quests will prompt players to construct specific buildings. To do this, the rubble debris must first be removed from the building sites. The rubble debris heaps with 20 "units" of rubble debris are on the construction sites for production buildings, those with 10 "units" on the spaces for residential buildings. When removing the rubbledebris, one wood, stone, straw or food is randomly awarded per unit.
If the rubble debris has been removed from a building site, a wooden sign will appear in its place. If you click on this sign, the construction menu appears. All buildings that can be built on this square are located here. "Grayed out" buildings cannot be erected yet.
Once a village has reached the required level, the building can be clicked on to buy it (provided there are enough sesterces). A construction site will now appear at the place of the sign. If you click on the construction site, the building can be erected provided the required raw materials are available.
==Swap buildings==
In the village there are two types of building plots on which buildings can be erected, for residential and production buildings respectively, indicated by different wooden signs: "Building plot for a residential building" and "Building plot for a production building". (One property space for production buildings remains free)
The position of a building can be exchanged with another building of the same type for an individual village layout. The function can be found in the radial menu of the buildings and costs 400 sesterces per process.
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[[Category:Buildings]][[Category:1_All_Pages]]
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