Combat Legion
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General
Legions are reinforced units of Romans that run towards the village on the friends map. They can be fought by all players.
Size of the Legion
There are 12 different levels of life energy in legions (between 100 and 2,300).
The (base) time for fighting the legion is between 42 and 50 hours at level 1.
Up to level 6 from the min and max values are subtracted by 2 hours (see list below).
From level 7, the possible time span is 2 hours between 40 and 42 hours.
Level |
Size (health) |
min. time (in hours) |
max. time (in hours) |
1 | 100 | 42 | 50 |
2 | 200 | 40 | 48 |
3 | 300 | 38 | 46 |
4 | 500 | 36 | 44 |
5 | 700 | 34 | 42 |
6 | 1,000 | 32 | 40 |
7 | 1,500 | 40 | 42 |
8 | 1,600 | 40 | 42 |
9 | 1,700 | 40 | 42 |
10 | 1,800 | 40 | 42 |
11 | 1,900 | 40 | 42 |
12 | 2,300 | 40 | 42 |
A random number from 1 to 10,000 seconds is then added or subtracted from the base time (that is up to 2:45 hours). If a legion is not defeated within this time, it will reach your village and all patrols will return to their places in the village. In addition, the resistance level reached up to that point is set to zero.
Most players therefore want the legions to not reach their own village in order to benefit from the higher resistance level (and thus higher bonuses). However, there are situations where it is desirable for a legion to break through (eg: quest to fight a high number of patrols).
Legion Life Energy
Your resistance level determines the life energy of the legion that appears next. It is possible that a legion will appear whose legion level is 2 levels higher than the resistance level of the player. The actual value is determined using predetermined probability values. From resistance level 6, a legion always appears that is 2 levels higher than your own resistance level:
Own Resistance Level |
Legion Level | Probability |
Size (life energy) |
0 |
1 2 |
80% 20% |
100 to 200 |
1 |
1 2 3 |
30% 40% 30% |
100 to 300 |
2 |
1 2 3 4 |
10% 30% 30% 30% |
100 to 500 |
3 |
1 2 3 4 5 |
5% 15% 20% 30% 30% |
100 to 700 |
4 |
1 2 3 4 5 6 |
3% 7% 10% 20% 30% 30% |
100 to 1,000 |
5 |
1 2 3 4 5 6 7 |
2% 3% 10% 15% 20% 20% 30% |
100 to 1,500 |
6 | 8 | 100% | 1,600 |
7 | 9 | 100% | 1,700 |
8 | 10 | 100% | 1,800 |
9 | 11 | 100% | 1,900 |
10 | 12 | 100% | 2,300 |
Strength of the Legion
The strength of the legion is the sum of the strength of all of your own villagers, not just those selected for combat, (without weapons) plus-minus 12. However, the lower limit is strength 14 and the upper limit is strength 145. This results in stronger legions, the stronger the villagers are.
In the event of a victory, as much health is drained from the legion as tha player's own attack strength was with all bonuses. After each battle there is a reward, which includes, among other things, resistance points.
After the legion is completely removed, the system will send a message to all involved villages. In addition to other rewards, this report shows which villages took part in the battle with which values - however, a maximum of 5 villages are displayed.
Re-spawn time
(= time until a new legion appears on the map)
The base return time for legions is 70 hours. At this time a random value of +/- 4h is added. This means the return time varies from 66 to 74 hours.
If a legion from another village is attacked, the return time is reduced by 1.5 minutes per point of strength used in battle.
If you fight against your own legions or patrols, this value doubles - i.e. 3 minutes per strength point used in the fight!
This means: If many strength points are used, the next legion will come faster. If the village doesn't fight much, the return time is hardly reduced.
Strength Deduction
General
After each fight with the villagers or the Egyptian workers against Romans or crocodiles, a certain number of strength points are deducted from them, which should be regenerated before the next fight. The amount of the deduction depends on the maximum strength that the villager currently has without weapons. This means that deductions stay the same even if you fight at half strength. It is therefore recommended to always attack with full strength.
The deductions are staggered at intervals, resulting in particularly favorable strength values where you have the greatest possible strength with optimal deductions. The table below shows the deductions for the various intervals. When equipping weapons, you should make sure that you get the largest values in an interval. These are entered again in the second column "Ideal value".
Since the deduction is different in size, the residents also need different times to get back to their maximum strength. This can be circumvented by using shields. The strength deductions should be reduced so that everyone has the same strength after the fight. The bottom line is that the strongest villager gets the strongest shield to even out the deduction, while the others get staggered weaker ones. For helmets, try to make every villager get the same helmet. Since the regeneration time is now the same everywhere, the helmet also accelerates it equally for all residents. This allows faster fighting with all residents with fully exhausted capacities.
Another way to keep regeneration times the same for all villagers is to sync up villagers' levels so that all have the same base strength.
Table
Post-combat strength deduction | ||
Strength | Ideal value | Deductions |
---|---|---|
0-2 | 2 | 0 |
3-4 | 4 | 1 |
5-7 | 7 | 2 |
8-9 | 9 | 3 |
10-12 | 12 | 4 |
13-14 | 14 | 5 |
15-17 | 17 | 6 |
18-19 | 19 | 7 |
20-22 | 22 | 8 |
23-24 | 24 | 9 |
25-27 | 27 | 10 |
28-29 | 29 | 11 |
30-32 | 32 | 12 |
33-34 | 34 | 13 |
35-37 | 37 | 14 |
38-39 | 39 | 15 |
40-42 | 42 | 16 |
43-44 | 44 | 17 |
The strength intervals are always alternating +2 and +3
Rewards
Legions Final Reward | |||||
Energy | Food | Sesterce | Experience Points | Resistance Points |
Possible Guild Points |
---|---|---|---|---|---|
100 | 1 | 50 | 4 | 10 | 12 to 17 |
200 | 2 | 75 | 4 | 15 | 13 to 18 |
300 | 3 | 100 | 4 | 20 | 14 to 19 |
500 | 4 | 125 | 4 | 25 | 15 to 20 |
700 | 5 | 150 | 4 | 30 | 20 to 25 |
1,000 | 6 | 175 | 4 | 35 | 20 to 25 |
1,500 | 6 | 175 | 4 | 35 | 20 to 25 |
1,600 | 6 | 175 | 4 | 35 | 20 to 25 |
1,700 | 6 | 175 | 4 | 35 | 20 to 25 |
1,800 | 6 | 175 | 4 | 35 | 20 to 25 |
1,900 | 6 | 175 | 4 | 35 | 20 to 25 |
2,300 | 6 | 175 | 4 | 35 | 20 to 25 |
The guild points do not drop with every report.
In addition to the above rewards, Wine Barrels, Cervisia Barrels, a Centurion, or Roman Helmets may also drop.
During the Summer Event, you will receive an additional 5 Blueberries for defeating the Legion victoriously. If you lose, you get 2-3 blueberries.
There are also 10 blueberries in the final reward.