Allgemeines
Upgrades
Upgrades - Fischmarkt | |||||
Stufe | Effekt | Sesterze | Ware | Level | Ausbauzeit |
---|---|---|---|---|---|
2 |
Freischalten des 1. Verkausslot Rezept: "Fisch on a Spear" |
100 | 2 Fisch, 5 Stein, 5 Stroh | 16 | 30 Sekunden |
3 |
Freischalten des 2. Verkausslot Rezept: "Fisch Soup" |
500 | 4 Fisch, 10 Stein, 10 Stroh | 19 | 5 Minuten |
4 |
Einnahme +10 Rezept: "Oyster a la Lemon" Rezept: "Egyptian Fisch Stew" |
1.000 | 6 Fisch, 15 Stein, 15 Stroh | 22 | 20 Minuten |
5 |
Maximale Kapazität +100 |
2.000 | 8 Fisch, 20 Stein, 20 Stroh | 25 | 1 Stunde |
6 | Einnahme +10 | 4.000 | 10 Fisch, 25 Stein, 25 Stroh | 28 | 2 Stunden |
7 | Freischalten des 3. Verkausslot | 8.000 | 12 Fisch, 30 Stein, 30 Stroh | 31 | 4 Stunden |
8 |
Einnahme +10 |
16.000 | 14 Fisch, 35 Stein, 35 Stroh | 34 | 8 Stunden |
9 |
Maximale Kapazität +100 |
24.000 | 16 Fisch, 40 Stein, 40 Stroh | 37 | 16 Stunden |
10 |
Einnahme +10 |
32.000 | 18 Fisch, 45 Stein, 45 Stroh | 40 | 24 Stunden |
11 | Freischalten des 4. Verkausslot | 40.000 | 20 Fisch, 50 Stein, 50 Stroh | 42 | 36 Stunden |
12 |
Einnahme +10 |
52.000 | 22 Fisch, 55 Stein, 55 Stroh | 44 | 52 Stunden |
13 | Maximale Kapazität +100 | 64.000 | 24 Fisch, 60 Stein, 60 Stroh | 46 | 68 Stunden |
14 | Einnahme +10 | 76.000 | 26 Fisch, 65 Stein, 65 Stroh | 48 | 84 Stunden |
15 | Einnahme +10 | 88.000 | 28 Fisch, 70 Stein, 70 Stroh | 50 | 96 Stunden |
16 | Einnahme +10 | 104.000 | 30 Fisch, 75 Stein, 75 Stroh | 52 | 102 Stunden |
17 | Maximale Kapazität +100 | 120.000 | 32 Fisch, 80 Stein, 80 Stroh | 54 | 108 Stunden |
18 | Einnahme +10 | 136.000 | 34 Fisch, 85 Stein, 85 Stroh | 56 | 112 Stunden |
Recipes
Recipes - Fish Market | |||||||
Recipe | Icon | Fish Market level | Unlock cost (sesterce) |
Base crafting duration | Sell price (sesterce; sold from inventory) | Ingredients | Merchandise effect |
---|---|---|---|---|---|---|---|
Fish on a Spear | File:item fish spear 110x110.png | 2 | 200 | 1 hour | 72 | 3 fish, 1 poor spear | 240 sesterce in 2 hours |
Fish Soup | File:item fish soup 110x110.png | 3 | 600 | 1,5 hours | 128 | 1 crab, 1 fish, 2 smelly fish, 2 water | 400 sesterce in 2 hours |
Oyster a la Lemon | File:item oyster a la lemon 110x110.png | 4 | 800 | 1,75 hours | 280 | 1 lemon, 2 oysters, 1 parsley, 1 water | 840 sesterce in 1 hour |
Egyptian Fish Stew | File:item egyptian fishstew 110x110.png | 4 | 1400 | 2 hours | 354 | 1 date, 2 Egyptian fish, 1 lemon, 3 water | 620 sesterce in 2 hours |
Merchandise
The production cycle of the Fish Market is 30 minutes. This means that every 30 minutes new sesterce are generated and added to the amount that can be collected by the player (up to the maximum capacity).
The base sesterce generation per cycle is 63. It can be increased by certain building upgrade levels and decorations (see below).
Selling wares (drop items and crafted meals) in the merchandise slots increases the sesterce generation for a certain amount of time. At the end of the last cycle, the merchandise item is consumed.
Merchandise - Fish Market | ||||
Item | Icon | Sesterce gain per cycle (30 minutes) | Number of cycles | Total sesterce gain |
---|---|---|---|---|
Smelly fish | File:item smelly fish 110x110.png | 20 | 2 | 40 |
Fish | File:item fish 110x110.png | 30 | 2 | 60 |
Egyptian Fish | File:item Egyptian fish 110x110.png | 40 | 2 | 80 |
Fish on a Spear | File:item fish spear 110x110.png | 60 | 4 | 240 |
Crab | File:item crab 110x110.png | 80 | 2 | 160 |
Oyster | File:item oyster 110x110.png | 100 | 2 | 200 |
Fish Soup | File:item fish soup 110x110.png | 100 | 4 | 400 |
Lobster | File:item lobster 110x110.png | 130 | 2 | 260 |
Egyptian Fish Stew | File:item egyptian fishstew 110x110.png | 155 | 4 | 620 |
Oyster a la Lemon | File:item oyster a la lemon 110x110.png | 420 | 2 | 840 |