Template:Strength Deductions
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Strength Deductions
General
After each fight with the villagers or the Egyptian workers against Romans or crocodiles, a certain number of strength points are deducted from them, which must be regenerated before the next fight. The amount of the deduction depends on the maximum strength that the fighter currently has without weapons. This means that penalties stay the same even if you fight at half strength. It is therefore recommended to always attack with full strength.
The deductions are staggered at intervals, resulting in particularly favorable strength values where you have the greatest possible strength with optimal deductions. The table below shows the deductions for the various intervals. When equipping weapons, you should make sure that you get the largest values in an interval. These are entered again in the second column "Ideal Value".
Since the deduction is different in size, the villagers also need different times to get back to their maximum strength. This can be circumvented by using shields. The strength deductions should be reduced so that everyone has the same strength after the fight. The bottom line is that the strongest dweller gets the strongest shield to even out the deduction, while the others get staggered weaker ones. For helmets, try to make every villager get the same helmet. Since the regeneration time is now the same everywhere, the helmet also accelerates it equally for all residents. This allows faster fighting with all residents with fully exhausted capacities.
Another way to keep regeneration times the same for all villagers is to sync up villager's levels so that all villagers have the same base strength.
Table
Post-combat strength penalties | ||
Strength | Ideal Value | Deductions |
---|---|---|
0-2 | 2 | 0 |
3-4 | 4 | 1 |
5-7 | 7 | 2 |
8-9 | 9 | 3 |
10-12 | 12 | 4 |
13-14 | 14 | 5 |
15-17 | 17 | 6 |
18-19 | 19 | 7 |
20-22 | 22 | 8 |
23-24 | 24 | 9 |
25-27 | 27 | 10 |
28-29 | 29 | 11 |
30-32 | 32 | 12 |
33-34 | 34 | 13 |
35-37 | 37 | 14 |
38-39 | 39 | 15 |
40-42 | 42 | 16 |
43-44 | 44 | 17 |
The strength intervals are always alternating +2 and +3