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Journey General

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It is currently possible to travel to three countries (Corsica, Britain and Hispania).
Completing missions chapters along the journey will award local currency as a reward and build your reputation in a country, which can be used for items and village beautifications. The enhancements are only for decoration in the village.
The player's good reputation should be increased in each country until the "100% hero" reputation of the corresponding country is reached. The player's reputation starts with "Neutral" and can be increased through "Friendly", "Trusted", "Beloved" to "Heroes". In each country there are nine different missions chapters with increasing difficulty but also more valuable rewards at each reputation level.
At the beginning it is only possible to tackle the first missionchapter. The next mission chapter will be unlocked as soon as the previous one has been passed. You can switch to the previous missions chapters in your current reputation at any time if the current mission chapter is too difficult. To pass, chapters must be completed in which one to a maximum of three villagers can be used.
==Weapons Durability==
The durability of the weapons that the villagers are equipped with for the fight against the Romans will NOT be changed in this fight. Only the normal abilities count in this mini-game (strength, defense, life energyhealth) without weapons or potions. However, it is possible to equip each villager with ONE item from their your inventory (weapon or potion) in each chapter. '''However, it should be noted that this equipment is completely destroyed after each fight, even if the durability is 45, e.g.''' It should therefore be carefully considered whether and which equipment is to be put on.
When a mission chapter is started, a window opens in which villagers can be selected for battle.
[[File:SkillDetail.jpg|none|link=]]
So in this missionchapter, defense has a much higher impact on probability than strength. The influence that the weapon has on the probability is shown when choosing:
[[File:Mission_Detail_Spartan.jpg|none|link=]]
The Spartan Helm Helmet as an example has an impact on all three skills. However, most weapons affect only one villager ability.
==The good reputation==
In addition to 1-6 random goods, the chapters also have country-specific currency and so-called reputation points as a reward. The amount of reputation points required for the rise in reputation also increases in the missionschapters. Starting with 90 reputation points, which are needed for a rise, there are already 1,460 in the last level that have to be fought for before the reputation "100% hero" is given in Hispania. But the good reputation can also disappear again! If there is no play in a country for five days in a row, 5% will be deducted from the reputation achieved on the following day if there is no reaction. Every additional day without action in the country in question, another 5% will be deducted.
The amount of the reward is adjusted to the difficulty level AND duration of the chapter. So a chapter with higher difficulty can give fewer rewards than a longer chapter. There is also a chance to get a rarer reward.
For each missionchapter, the reward is set individually.
As a reward for increasing his reputation, there are Roman helmets, food, sestertii, WP, a high-quality weapon and beautifications for his village. If the hero level has reached 100% in a country, an inventory bag will also be given as a reward.
In order to be able to call up a chapter at all, a boat and "Secret Messages" are required for each chapter. At the beginning there are 10 messages per country. As you progress, these can be obtained by hunting wild boar and fishing. However, it is also possible to buy 5 messages for 149 Roman Helmets. Each country has its own messages that can only be used there.
At the start of the game, each player already owns one boat. Additional boats can be rented for a mission chapter for 99 Roman Helmets. However, it is also possible to buy up to three boats at a price of 4,399, 8,199 and 13,499 Roman Helmets. When a boat is traveling, the villagers deployed there cannot be selected for a second missionchapter. This only works again when the first mission chapter has been completed.
Each chapter costs a certain amount of sesterces, which varies by country and missionchapter.
If a boat, a secret message and the given trait are present, the battle can be started. This has a certain duration, which also increases in the progressing missionschapters. Starting at 2 minutes, the longest running time of a mission chapter is over 30 hours!
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[[Category:Journey]]
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