Difference between revisions of "Butcher"
Widgets
Widgets<bs-widget-edit>
(→Merchandise) |
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||[[File:Market_Butcher_400x400.png ]] | ||[[File:Market_Butcher_400x400.png ]] | ||
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− | The Butcher, like the Fish Market and Tavern, is a Market building. It generates | + | The Butcher, like the Fish Market and Tavern, is a Market building. It generates Sesterces over time up to its maximum capacity. Sesterces need to be collected manually by the player. Selling certain drop items or dishes (that can be crafted in the Market buildings) increases the speed of Sesterces gain. The maximum capacity is increased at certain upgrade levels of the Butcher (and by one of the two decorations). |
The butcher is available from the beginning and does not need to be built. | The butcher is available from the beginning and does not need to be built. | ||
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Recipe: "Nordic Sausage" | Recipe: "Nordic Sausage" | ||
+ | |||
+ | Recipe: "Roasted Chicken" | ||
||500 | ||500 | ||
Line 53: | Line 55: | ||
|| | || | ||
Revenue +1 | Revenue +1 | ||
− | |||
− | |||
||1,000 | ||1,000 | ||
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!|'''Unlock cost (Sesterces)<br />''' | !|'''Unlock cost (Sesterces)<br />''' | ||
!|'''Base crafting duration''' | !|'''Base crafting duration''' | ||
− | !|'''Sell price ( | + | !|'''Sell price (Sestercess)''' |
!|'''Ingredients''' | !|'''Ingredients''' | ||
!|'''Merchandise effect''' | !|'''Merchandise effect''' | ||
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||160 | ||160 | ||
|| | || | ||
− | + | 2x Boar Bones | |
2x Water | 2x Water | ||
− | ||320 | + | ||320 Sesterces in 2 hours |
|- | |- | ||
||Nordic Sausage | ||Nordic Sausage | ||
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1x Rabbit | 1x Rabbit | ||
− | ||520 | + | ||520 Sesterces in 2 hours |
|- | |- | ||
||Roasted Chicken | ||Roasted Chicken | ||
Line 235: | Line 235: | ||
1x Salt | 1x Salt | ||
− | ||700 | + | ||700 Sesterces in 1 hour |
|} | |} | ||
==Merchandise== | ==Merchandise== | ||
− | The cycle for | + | The cycle for Sesterces production in the butcher shop is 3 minutes. This means that new Sestercess are generated every 3 minutes and added up until the capacity is fully used. The collection is done by the player. |
− | Base production is 6 | + | Base production is 6 Sestercess. This value can be permanently increased with the help of upgrades and decorations (see below). |
− | More | + | More Sestercess can be generated for a short time by selling goods and dishes. It should be noted that the full capacity is reached very quickly. |
− | Selling can be achieved by selecting "Goods" in the butcher's circle menu. If goods have been placed in one or all of the designated spaces, there is a | + | Selling can be achieved by selecting "Goods" in the butcher's circle menu. If goods have been placed in one or all of the designated spaces, there is a Sesterces bonus for a certain number of cycles. The amount and duration depend on the goods (see table below). It doesn't matter how long the current cycle lasts. |
− | Example: A Gallic soup is placed in the market. There is a | + | Example: A Gallic soup is placed in the market. There is a Sesterces bonus of 8 Sestercess for the current and the following 39 cycles (a total of 320 Sestercess for 40 cycles). |
Line 259: | Line 259: | ||
!|'''Sesterce gain per cycle (3 minutes)''' | !|'''Sesterce gain per cycle (3 minutes)''' | ||
!|'''Number of cycles''' | !|'''Number of cycles''' | ||
− | !|'''Total | + | !|'''Total Sesterces gain''' |
|- | |- | ||
||Entrail | ||Entrail | ||
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||700 | ||700 | ||
|- | |- | ||
− | ||Boar in Mintsauce | + | || |
+ | Boar in Mintsauce | ||
+ | |||
+ | (only available during | ||
+ | |||
+ | Winter-Event) | ||
+ | |||
||[[File:boar_in_mintsauce.png|none|100x100px]] | ||[[File:boar_in_mintsauce.png|none|100x100px]] | ||
||35 | ||35 | ||
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||[[File:deco1a_butcher_130x130.png]] | ||[[File:deco1a_butcher_130x130.png]] | ||
||150 Roman Helmets | ||150 Roman Helmets | ||
− | ||Increases | + | ||Increases Sesterces generation by 1 per cycle |
||1 | ||1 | ||
|- | |- | ||
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||[[File:deco1b_butcher_130x130.png]] | ||[[File:deco1b_butcher_130x130.png]] | ||
||350 Roman Helmets | ||350 Roman Helmets | ||
− | ||Increases | + | ||Increases Sesterces generation by 2 per cycle |
||4 | ||4 | ||
|- | |- | ||
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||[[File:deco1c_butcher_130x130.png]] | ||[[File:deco1c_butcher_130x130.png]] | ||
||700 Roman Helmets | ||700 Roman Helmets | ||
− | ||Increases | + | ||Increases Sesterces generation by 3 per cycle |
||8 | ||8 | ||
|- | |- | ||
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||8 | ||8 | ||
|} | |} | ||
− | |||
</div> | </div> |
Revision as of 11:42, 10 February 2023
Introduction
Upgrades
Upgrades - Butcher | |||||
Level | Upgrade | Sesterce Needed | Items Needed | Village Level | Durationtime |
---|---|---|---|---|---|
2 |
Unlock first merchandise slot Recipe: "Gaul Soup" |
100 | 2x Entrail, 5 Straw, 5 Wood | 1 | 30 seconds |
3 |
Unlock second merchandise slot Recipe: "Nordic Sausage" Recipe: "Roasted Chicken" |
500 | 4x Entrail, 10 Straw, 10 Wood | 4 | 5 minutes |
4 |
Revenue +1 |
1,000 | 6x Entrail, 15 Straw, 15 Wood | 7 | 20 minutes |
5 |
Maximum capacity +100 |
2,000 | 8x Entrail, 20 Straw, 20 Wood | 10 | 1 hour |
6 | Revenue +1 | 4,000 | 10x Entrail, 25 Straw, 25 Wood | 13 | 2 hours |
7 | Unlock third merchandise slot | 8,000 | 12x Entrail, 30 Straw, 30 Wood | 16 | 4 hours |
8 |
Revenue +1 |
16,000 | 14x Entrail, 35 Straw, 35 Wood | 19 | 8 hours |
9 |
Maximum capacity +100 |
24,000 | 16x Entrail, 40 Straw, 40 Wood | 22 | 16 hours |
10 |
Revenue +1 |
32,000 | 18x Entrail, 45 Straw, 45 Wood | 25 | 24 hours |
11 | Unlock fourth merchandise slot | 40,000 | 20x Entrail, 50 Straw, 50 Wood | 28 | 36 hours |
12 |
Revenue +1 |
52,000 | 22x Entrail, 55 Straw, 55 Wood | 30 | 52 hours |
13 | Maximum capacity +100 | 64,000 | 24x Entrail, 60 Straw, 60 Wood | 32 | 68 hours |
14 | Revenue +1 | 76,000 | 26x Entrail, 65 Straw, 65 Wood | 34 | 84 hours |
15 | Revenue +1 | 88,000 | 28x Entrail, 70 Straw, 70 Wood | 36 | 96 hours |
16 | Revenue +1 | 104,000 | 30x Entrail, 75 Straw, 75 Wood | 38 | 102 hours |
17 | Maximum capacity +100 | 120,000 | 32x Entrail, 80 Straw, 80 Wood | 40 | 108 hours |
18 | Revenue +1 | 136,000 | 34x Entrail, 85 Straw, 85 Wood | 42 | 112 hours |
Recipes
Recipes - Butcher | |||||||
Recipe | Icon | Butcher level | Unlock cost (Sesterces) |
Base crafting duration | Sell price (Sestercess) | Ingredients | Merchandise effect |
---|---|---|---|---|---|---|---|
Gaul Soup | 2 | 50 | 1 minute | 160 |
2x Boar Bones 2x Water |
320 Sesterces in 2 hours | |
Nordic Sausage | 3 | 600 |
1 minute 30 seconds |
200 |
2x Entrail 1x Parsley 1x Rabbit |
520 Sesterces in 2 hours | |
Roasted Chicken | 4 | 800 |
1 minute 45 seconds |
233 |
3x Beetroot 1x Chicken 1x Parsley 1x Salt |
700 Sesterces in 1 hour |
Merchandise
The cycle for Sesterces production in the butcher shop is 3 minutes. This means that new Sestercess are generated every 3 minutes and added up until the capacity is fully used. The collection is done by the player.
Base production is 6 Sestercess. This value can be permanently increased with the help of upgrades and decorations (see below).
More Sestercess can be generated for a short time by selling goods and dishes. It should be noted that the full capacity is reached very quickly.
Selling can be achieved by selecting "Goods" in the butcher's circle menu. If goods have been placed in one or all of the designated spaces, there is a Sesterces bonus for a certain number of cycles. The amount and duration depend on the goods (see table below). It doesn't matter how long the current cycle lasts.
Example: A Gallic soup is placed in the market. There is a Sesterces bonus of 8 Sestercess for the current and the following 39 cycles (a total of 320 Sestercess for 40 cycles).
Merchandise - Butcher | ||||
Item | Icon | Sesterce gain per cycle (3 minutes) | Number of cycles | Total Sesterces gain |
---|---|---|---|---|
Entrail | 4 | 20 | 80 | |
Boar Bone | 5 | 20 | 100 | |
Chicken | 7 | 20 | 140 | |
Rabbit | 8 | 20 | 160 | |
Gaul Soup | 8 | 40 | 320 | |
Nordic Sausage | 13 | 40 | 520 | |
Roasted Chicken | 14 | 20 | 700 | |
Boar in Mintsauce (only available during Winter-Event) |
35 | 20 | 700 | |
Turkey | 50 | 20 | 1,000 |
Decorations
The Butcher, like all production buildings, has two decoration slots. Apart from upgrading the look of your building, the decorations provide valuable bonuses. |