Difference between revisions of "Journey General"
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At the beginning it is only possible to tackle the first mission. The next mission will be unlocked as soon as the previous one has been passed. You can switch to the previous missions in your current reputation at any time if the current mission is too difficult. To pass, chapters must be completed in which one to a maximum of three villagers can be used. | At the beginning it is only possible to tackle the first mission. The next mission will be unlocked as soon as the previous one has been passed. You can switch to the previous missions in your current reputation at any time if the current mission is too difficult. To pass, chapters must be completed in which one to a maximum of three villagers can be used. | ||
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For the features, the required features are in yellow and the bonus features are in green. All others are white. | For the features, the required features are in yellow and the bonus features are in green. All others are white. | ||
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As soon as the fight has started, the 24-hour counter begins to run - but can be ended by using 69 Roman helmets, so that the blessing is immediately available again. The cost of the Roman helmets decreases as time passes. | As soon as the fight has started, the 24-hour counter begins to run - but can be ended by using 69 Roman helmets, so that the blessing is immediately available again. The cost of the Roman helmets decreases as time passes. | ||
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The Spartan Helm as an example has an impact on all three skills. However, most weapons affect only one villager ability. | The Spartan Helm as an example has an impact on all three skills. However, most weapons affect only one villager ability. | ||
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Revision as of 12:13, 4 February 2023
Details for Minigame "Journey"
Contents
General
The mini-game "Journey" is about traveling to foreign lands and building up a heroic reputation there in order to gain access to special weapons and beautifications for your village.
It is currently possible to travel to three countries (Corsica, Britain and Hispania).
Completing missions along the journey will award local currency as a reward and build your reputation in a country, which can be used for items and village beautifications. The enhancements are only for decoration in the village.
The player's good reputation should be increased in each country until the "100% hero" reputation of the corresponding country is reached. The player's reputation starts with "Neutral" and can be increased through "Friendly", "Trusted", "Beloved" to "Heroes". In each country there are nine different missions with increasing difficulty but also more valuable rewards at each reputation level.
At the beginning it is only possible to tackle the first mission. The next mission will be unlocked as soon as the previous one has been passed. You can switch to the previous missions in your current reputation at any time if the current mission is too difficult. To pass, chapters must be completed in which one to a maximum of three villagers can be used.
Weapons Durability
The durability of the weapons that the villagers are equipped with for the fight against the Romans will NOT be changed in this fight. Only the normal abilities count in this mini-game (strength, defense, life energy) without weapons or potions. However, it is possible to equip each villager with ONE item from their inventory (weapon or potion) in each chapter. However, it should be noted that this equipment is completely destroyed after each fight, even if the durability is 45, e.g. It should therefore be carefully considered whether and which equipment is to be put on.
When a mission is started, a window opens in which villagers can be selected for battle.
Bonus Features
Directly below are three traits, each of which gives a bonus to the probability of victory and one trait that must be present in at least one villager in order to be able to start the fight at all. All villagers have five different traits that can give a bonus in battle. The required characteristics change each time a chapter is accessed. The bonuses are cumulative, i.e. if two villagers have the same bonus and both are used, the bonus is counted twice. Each matching Bonus Trait increases the probability by 4%. However, the prerequisite feature gives no bonus.
Left: No trait occupied by a villager.
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The villager selection boxes list the skills required for battle. All skills of a villager come into play. However, the required skills have a much greater effect on the chances of success than the non-required ones.
These are displayed when you select:
For the features, the required features are in yellow and the bonus features are in green. All others are white.
If the chances of victory are still too low despite selected villagers and accumulated bonuses, the "Blessing of Toutatis" can be summoned once every 24 hours. This increases the probability of a win by 15%.
As soon as the fight has started, the 24-hour counter begins to run - but can be ended by using 69 Roman helmets, so that the blessing is immediately available again. The cost of the Roman helmets decreases as time passes.
Win Probability
The calculation of the probability of victory consists of:
- the values of the villagers
- deployed trait bonuses
- weapons used
- and possibly the blessing of the Toutatis
However, the probability cannot exceed 99%. In this respect, a successful pass in any chapter is not certain, even if the mathematical probability of victory should be over 100%!
When choosing weapons, it is important to know which skill is most required.
This will be displayed in the middle of the screen:
So in this mission, defense has a much higher impact on probability than strength. The influence that the weapon has on the probability is shown when choosing:
The Spartan Helm as an example has an impact on all three skills. However, most weapons affect only one villager ability.
The good reputation
In addition to 1-6 random goods, the chapters also have country-specific currency and so-called reputation points as a reward. The amount of reputation points required for the rise in reputation also increases in the missions. Starting with 90 reputation points, which are needed for a rise, there are already 1,460 in the last level that have to be fought for before the reputation "100% hero" is given in Hispania. But the good reputation can also disappear again! If there is no play in a country for five days in a row, 5% will be deducted from the reputation achieved on the following day if there is no reaction. Every additional day without action in the country in question, another 5% will be deducted.
Rewards
The amount of the reward is adjusted to the difficulty level AND duration of the chapter. So a chapter with higher difficulty can give fewer rewards than a longer chapter. There is also a chance to get a rarer reward.
For each mission, the reward is set individually.
As a reward for increasing his reputation, there are Roman helmets, food, sestertii, WP, a high-quality weapon and beautifications for his village. If the hero level has reached 100% in a country, an inventory bag will also be given as a reward.
Prerequisites
In order to be able to call up a chapter at all, a boat and "Secret Messages" are required for each chapter. At the beginning there are 10 messages per country. As you progress, these can be obtained by hunting wild boar and fishing. However, it is also possible to buy 5 messages for 149 Roman Helmets. Each country has its own messages that can only be used there.
At the start of the game, each player already owns one boat. Additional boats can be rented for a mission for 99 Roman Helmets. However, it is also possible to buy up to three boats at a price of 4,399, 8,199 and 13,499 Roman Helmets. When a boat is traveling, the villagers deployed there cannot be selected for a second mission. This only works again when the first mission has been completed.
Each chapter costs a certain amount of sesterces, which varies by country and mission.
If a boat, a secret message and the given trait are present, the battle can be started. This has a certain duration, which also increases in the progressing missions. Starting at 2 minutes, the longest running time of a mission is over 30 hours!