Difference between revisions of "Fish market"

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<div style="width: 900px;">
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==Introduction==
 
==Introduction==
 
{| class="invtable_align_left"
 
{| class="invtable_align_left"
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The Fish Market is available to build at level 16.
 
The Fish Market is available to build at level 16.
  
Cost to build: 2400 sesterce, 8 stone blocks, 22 straw, 20 wood, 8 wooden planks
+
Cost to build: 2,400 Sesterces, 8x Stone Block, 22 Straw, 20 Wood, 8x Wooden Plank
  
Initial capacity: 900 sesterce
+
Initial capacity: 900 Sesterces
  
 
|}
 
|}
Line 34: Line 36:
  
 
||100
 
||100
||2 fish, 5 stone, 5 straw
+
||2 Fish, 5 Stone, 5 Straw
 
||16
 
||16
 
||30 seconds
 
||30 seconds
Line 45: Line 47:
  
 
||500
 
||500
||4 fish, 10 stone, 10 straw
+
||4 Fish, 10 Stone, 10 Straw
 
||19
 
||19
 
||5 minutes
 
||5 minutes
Line 57: Line 59:
 
Recipe: "Egyptian Fish Stew"
 
Recipe: "Egyptian Fish Stew"
  
||1000
+
||1,000
||6 fish, 15 stone, 15 straw
+
||6 Fish, 15 Stone, 15 Straw
 
||22
 
||22
 
||20 minutes
 
||20 minutes
Line 66: Line 68:
 
Maximum capacity +100
 
Maximum capacity +100
  
||2000
+
||2,000
||8 fish, 20 stone, 20 straw
+
||8 Fish, 20 Stone, 20 Straw
 
||25
 
||25
 
||1 hour
 
||1 hour
Line 73: Line 75:
 
||6
 
||6
 
||Revenue +10
 
||Revenue +10
||4000
+
||4,000
||10 fish, 25 stone, 25 straw
+
||10 Fish, 25 Stone, 25 Straw
 
||28
 
||28
 
||2 hours
 
||2 hours
Line 80: Line 82:
 
||7
 
||7
 
||Unlock third merchandise slot
 
||Unlock third merchandise slot
||8000
+
||8,000
||12 fish, 30 stone, 30 straw
+
||12 Fish, 30 Stone, 30 Straw
 
||31
 
||31
 
||4 hours
 
||4 hours
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Revenue +10
 
Revenue +10
  
||16000
+
||16,000
||14 fish, 35 stone, 35 straw
+
||14 Fish, 35 Stone, 35 Straw
 
||34
 
||34
 
||8 hours
 
||8 hours
Line 98: Line 100:
 
Maximum capacity +100
 
Maximum capacity +100
  
||24000
+
||24,000
||16 fish, 40 stone, 40 straw
+
||16 Fish, 40 Stone, 40 Straw
 
||37
 
||37
 
||16 hours
 
||16 hours
Line 107: Line 109:
 
Revenue +10
 
Revenue +10
  
||32000
+
||32,000
||18 fish, 45 stone, 45 straw
+
||18 Fish, 45 Stone, 45 Straw
 
||40
 
||40
 
||24 hours
 
||24 hours
Line 114: Line 116:
 
||11
 
||11
 
||Unlock fourth merchandise slot
 
||Unlock fourth merchandise slot
||40000
+
||40,000
||20 fish, 50 stone, 50 straw
+
||20 Fish, 50 Stone, 50 Straw
 
||42
 
||42
 
||36 hours
 
||36 hours
Line 123: Line 125:
 
Revenue +10
 
Revenue +10
  
||52000
+
||52,000
||22 fish, 55 stone, 55 straw
+
||22 Fish, 55 Stone, 55 Straw
 
||44
 
||44
 
||52 hours
 
||52 hours
Line 130: Line 132:
 
||13
 
||13
 
||Maximum capacity +100
 
||Maximum capacity +100
||64000
+
||64,000
||24 fish, 60 stone, 60 straw
+
||24 Fish, 60 Stone, 60 Straw
 
||46
 
||46
 
||68 hours
 
||68 hours
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||14
 
||14
 
||Revenue +10
 
||Revenue +10
||76000
+
||76,000
||26 fish, 65 stone, 65 straw
+
||26 Fish, 65 Stone, 65 Straw
 
||48
 
||48
 
||84 hours
 
||84 hours
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||15
 
||15
 
||Revenue +10
 
||Revenue +10
||88000
+
||88,000
||28 fish, 70 stone, 70 straw
+
||28 Fish, 70 Stone, 70 Straw
 
||50
 
||50
 
||96 hours
 
||96 hours
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||16
 
||16
 
||Revenue +10
 
||Revenue +10
||104000
+
||104,000
||30 fish, 75 stone, 75 straw
+
||30 Fish, 75 Stone, 75 Straw
 
||52
 
||52
 
||102 hours
 
||102 hours
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||17
 
||17
 
||Maximum capacity +100
 
||Maximum capacity +100
||120000
+
||120,000
||32 fish, 80 stone, 80 straw
+
||32 Fish, 80 Stone, 80 Straw
 
||54
 
||54
 
||108 hours
 
||108 hours
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||18
 
||18
 
||Revenue +10
 
||Revenue +10
||136000
+
||136,000
||34 fish, 85 stone, 85 straw
+
||34 Fish, 85 Stone, 85 Straw
 
||56
 
||56
 
||112 hours
 
||112 hours
 
|}
 
|}
 +
Guild bonuses can reduce construction time by up to 15%.
 +
 +
  
 
==Recipes==
 
==Recipes==
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||72
 
||72
 
||
 
||
3x fish
+
3x Fish
  
1x poor spear
+
1x Poor Spear
  
 
||240 sesterce in 2 hours
 
||240 sesterce in 2 hours
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||128
 
||128
 
||
 
||
1x crab
+
1x Crab
  
1x fish
+
1x Fish
  
2x smelly fish
+
2x Smelly Fish
  
2x water
+
2x Water
  
 
||400 sesterce in 2 hours
 
||400 sesterce in 2 hours
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||280
 
||280
 
||
 
||
1x lemon
+
1x Lemon
  
2x oysters
+
2x Oyster
  
1x parsley
+
1x Parsley
  
1x water
+
1x Water
  
 
||840 sesterce in 1 hour
 
||840 sesterce in 1 hour
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||354
 
||354
 
||
 
||
1x date
+
1x Date
  
2x Egyptian fish
+
2x Egyptian Fish
  
1x lemon
+
1x Lemon
  
3x water
+
3x Water
  
 
||620 sesterce in 2 hours
 
||620 sesterce in 2 hours
 
|}
 
|}
  
==Merchandise==
+
==Increased sesterce production==
The production cycle of the Fish Market is 30 minutes. This means that every 30 minutes new sesterce are generated and added to the amount that can be collected by the player (up to the maximum capacity).
+
The cycle of sesterce production of the fish market is 30 minutes. This means that new sesterces are generated every 30 minutes and accumulated until the market is full. The collection is done by the player.
  
The base sesterce generation per cycle is 63. It can be increased by certain building upgrade levels and decorations (see below).
+
The base production is 63 sesterces. This value can be permanently increased with the help of upgrades and decorations (see below).
  
Selling wares (drop items and crafted meals) in the merchandise slots increases the sesterce generation for a certain amount of time. At the end of the last cycle, the merchandise item is consumed.
+
More sesterces can be generated for a short time by selling goods and dishes. It should be noted that the full capacity is reached very quickly.
  
 +
In the circle menu of the fish market, selling can be achieved by selecting "Goods". If goods have been placed in one or all of the designated spaces, there is a sesterce bonus for a certain number of cycles. The amount and duration depend on the goods (see table below). It doesn't matter how long the current cycle lasts.
  
 +
Example: An oyster is placed on the market. There is a sesterce bonus of 100 sesterces for the current and the following cycle (so a total of 200 sesterces for 2 cycles). Fish soup, for example, would produce increased sesterces even in four cycles.
  
{| class="tipbox"
 
|-
 
||[[File:tip_asterix_80x120.png]]
 
||
 
The system actually works in a way that an item added as merchandise will grant its bonus sesterce with the next "tick(s)" (end of cycles). For example: the timer indicates that the current cycle ends in 5 minutes ("+x in 00:05:00"). If you add a smelly fish to the merchandise slot now, you will gain an additional 20 sesterce in 5 minutes when the current cycle is over and another 20 sesterce in 35 minutes.
 
 
|}
 
  
  
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!|'''Total sesterce gain'''
 
!|'''Total sesterce gain'''
 
|-
 
|-
||Smelly fish
+
||Smelly Fish
 
||[[File:Smelly_fish.png|none]]
 
||[[File:Smelly_fish.png|none]]
 
||20
 
||20
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|-
 
|-
 
||Fish
 
||Fish
||[[File:Fish.png|110x110px|none]]
+
||[[File:Fish.png|none|110x110px]]
 
||30
 
||30
 
||2
 
||2
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||2
 
||2
 
||80
 
||80
 +
|-
 +
||Caledonian Salmon
 +
||[[File:caledonian_salmon.png|link=|none]]
 +
||300
 +
||2
 +
||600
 
|-
 
|-
 
||Fish on a Spear
 
||Fish on a Spear
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|-
 
|-
 
||Crab
 
||Crab
||[[File:Crab.png|110x110px|none]]
+
||[[File:Crab.png|none|110x110px]]
 
||80
 
||80
 
||2
 
||2
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{| class="invtable_align_left"
 
{| class="invtable_align_left"
 
|-
 
|-
||[[File:Market_fully_decorated_fish_market_400x400.png ]]
+
||[[File:Market_fully_decorated_fish_market_400x400.png |File:Market_fully_decorated_Fish_market_400x400.png ]]
 
||The Fish Market, like all production buildings, has two decoration slots. Apart from upgrading the look of your building, the decorations provide valuable bonuses.
 
||The Fish Market, like all production buildings, has two decoration slots. Apart from upgrading the look of your building, the decorations provide valuable bonuses.
 
|}
 
|}
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!|'''Building level'''
 
!|'''Building level'''
 
|-
 
|-
||Ornamental fish
+
||Ornamental Fish
 
||[[File:deco1a_fish_market_130x130.png]]
 
||[[File:deco1a_fish_market_130x130.png]]
 
||150 Roman Helmets
 
||150 Roman Helmets
Line 382: Line 388:
 
||4
 
||4
 
|-
 
|-
||Big fish
+
||Big Fish
 
||[[File:deco1c_fish_market_130x130.png]]
 
||[[File:deco1c_fish_market_130x130.png]]
 
||700 Roman Helmets
 
||700 Roman Helmets
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|}
 
|}
  
[[Category:English]]
+
[[Category:English_JR]]
 +
[[Category:Buildings]]
 +
 
 +
</div>

Revision as of 13:38, 7 February 2023

Introduction

Market fish market 400x400.png

The Fish Market, like the Butcher and Tavern, is a Market building. It generates sesterce over time up to its maximum capacity. Sesterces need to be collected manually by the player. Selling certain drop items or dishes (that can be crafted in the Market buildings) increases the speed of sesterce gain. The maximum capacity is increased at certain upgrade levels of the Fish Market (and by one of the two decorations).

The Fish Market is available to build at level 16.

Cost to build: 2,400 Sesterces, 8x Stone Block, 22 Straw, 20 Wood, 8x Wooden Plank

Initial capacity: 900 Sesterces

Upgrades

Upgrades - Fish Market
Level Upgrade Sesterce needed Items needed Village level Base upgrade time
2

Unlock first merchandise slot

Recipe: "Fish on a Spear"

100 2 Fish, 5 Stone, 5 Straw 16 30 seconds
3

Unlock second merchandise slot

Recipe: "Fish Soup"

500 4 Fish, 10 Stone, 10 Straw 19 5 minutes
4

Revenue +10

Recipe: "Oyster a la Lemon"

Recipe: "Egyptian Fish Stew"

1,000 6 Fish, 15 Stone, 15 Straw 22 20 minutes
5

Maximum capacity +100

2,000 8 Fish, 20 Stone, 20 Straw 25 1 hour
6 Revenue +10 4,000 10 Fish, 25 Stone, 25 Straw 28 2 hours
7 Unlock third merchandise slot 8,000 12 Fish, 30 Stone, 30 Straw 31 4 hours
8

Revenue +10

16,000 14 Fish, 35 Stone, 35 Straw 34 8 hours
9

Maximum capacity +100

24,000 16 Fish, 40 Stone, 40 Straw 37 16 hours
10

Revenue +10

32,000 18 Fish, 45 Stone, 45 Straw 40 24 hours
11 Unlock fourth merchandise slot 40,000 20 Fish, 50 Stone, 50 Straw 42 36 hours
12

Revenue +10

52,000 22 Fish, 55 Stone, 55 Straw 44 52 hours
13 Maximum capacity +100 64,000 24 Fish, 60 Stone, 60 Straw 46 68 hours
14 Revenue +10 76,000 26 Fish, 65 Stone, 65 Straw 48 84 hours
15 Revenue +10 88,000 28 Fish, 70 Stone, 70 Straw 50 96 hours
16 Revenue +10 104,000 30 Fish, 75 Stone, 75 Straw 52 102 hours
17 Maximum capacity +100 120,000 32 Fish, 80 Stone, 80 Straw 54 108 hours
18 Revenue +10 136,000 34 Fish, 85 Stone, 85 Straw 56 112 hours

Guild bonuses can reduce construction time by up to 15%.


Recipes

Recipes - Fish Market
Recipe Icon Fish Market level Unlock cost (sesterce)
Base crafting duration Sell price (sesterce; sold from inventory) Ingredients Merchandise effect
Fish on a Spear
Fish on a spear.png
2 200 1 minute 72

3x Fish

1x Poor Spear

240 sesterce in 2 hours
Fish Soup
Fishsoup.png
3 600

1 minute 

30 seconds

128

1x Crab

1x Fish

2x Smelly Fish

2x Water

400 sesterce in 2 hours
Oyster a la Lemon
Oyster a la lemon.png
4 800

1 minute

45 seconds

280

1x Lemon

2x Oyster

1x Parsley

1x Water

840 sesterce in 1 hour
Egyptian Fish Stew
Egyptian fishstew.png
4 1400 2 minutes 354

1x Date

2x Egyptian Fish

1x Lemon

3x Water

620 sesterce in 2 hours

Increased sesterce production

The cycle of sesterce production of the fish market is 30 minutes. This means that new sesterces are generated every 30 minutes and accumulated until the market is full. The collection is done by the player.

The base production is 63 sesterces. This value can be permanently increased with the help of upgrades and decorations (see below).

More sesterces can be generated for a short time by selling goods and dishes. It should be noted that the full capacity is reached very quickly.

In the circle menu of the fish market, selling can be achieved by selecting "Goods". If goods have been placed in one or all of the designated spaces, there is a sesterce bonus for a certain number of cycles. The amount and duration depend on the goods (see table below). It doesn't matter how long the current cycle lasts.

Example: An oyster is placed on the market. There is a sesterce bonus of 100 sesterces for the current and the following cycle (so a total of 200 sesterces for 2 cycles). Fish soup, for example, would produce increased sesterces even in four cycles.


Merchandise - Fish Market
Item Icon Sesterce gain per cycle (30 minutes) Number of cycles Total sesterce gain
Smelly Fish
Smelly fish.png
20 2 40
Fish
Fish.png
30 2 60
Egyptian Fish
Egyptian fish.png
40 2 80
Caledonian Salmon
caledonian salmon.png
300 2 600
Fish on a Spear
Fish on a spear.png
60 4 240
Crab
Crab.png
80 2 160
Oyster
Oyster.png
100 2 200
Fish Soup
Fishsoup.png
100 4 400
Lobster
Lobster.png
130 2 260
Egyptian Fish Stew
Egyptian fishstew.png
155 4 620
Oyster a la Lemon
Oyster a la lemon.png
420 2 840

Decorations

File:Market_fully_decorated_Fish_market_400x400.png The Fish Market, like all production buildings, has two decoration slots. Apart from upgrading the look of your building, the decorations provide valuable bonuses.




Decorations - Fish Market
Name Image Cost Effect Building level
Ornamental Fish deco1a fish market 130x130.png 150 Roman Helmets Increases sesterce generation by 10 per cycle 1
Herring deco1b fish market 130x130.png 350 Roman Helmets Increases sesterce generation by 20 per cycle 4
Big Fish deco1c fish market 130x130.png 700 Roman Helmets Increases sesterce generation by 30 per cycle 8
Small net deco2a fish market 130x130.png 120 Roman Helmets Increases maximum capacity by 100 1
Medium net deco2b fish market 130x130.png 350 Roman Helmets Increases maximum capacity by 200 4
Big net deco2c fish market 130x130.png 700 Roman Helmets Increases maximum capacity by 300 8
Authors
Anamatt