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Combat Fight Mechanics

6 bytes removed, 1 year ago
* Total Strength = Sum (current strength of selected villagers) + (number of villagers -1) + guild bonus
The total strength determines the strength health loss of a legion or the strength health loss of the Roman unit.
==Chance of winning==
A player Players may attack a Roman unit if his their team has a minimum strength.
* Minimum Strength = Roman Strength - 20
==Victory and defeat==
If the player wins against a camp or patrol, the camp or patrol is eliminated and removed from the field. However, defeat will result in the camp or patrol's strength being reduced by 40% of the total deployed strength power (round down).
If the player wins against a legion, the legion loses an equal amount of strength health points as the total strength used against it. If the legion's power health is less than or equal to zero, the legion is defeated and removed from the friend map. If the player is defeated, the Legion's health is still reduced by 20% of the total deployed strength (round down).
Attention: if a battle is lost due to the lost points, but the legion's health also drops to zero, the legion is also defeated and the player will be presented a "victory" screen. However, the deployed characters still lose strength health as if defeated, and such a dearly-bought victory does not count for some quests.
These characters are 'invincible' because of Getafix's potion. When they are added to the battle team, victory is always guaranteed (100% chance of winning).
The base power strength of Asterix and Obelix is ​​50 - when they are each deployed ALONE and the player is not in a guild. If the player has joined a guild, the corresponding bonus can be added for each guild level:
* from level 2 = +2
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