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(Created page with "<div style="width: 900px;"> ==Gamer Tipps: Gold 1 in Boxing Ring== Many thanks to Lipzix for this guide! First of all, it should be said that you don't have to take 2 weeks...")
 
 
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==Gamer Tipps: Gold 1 in Boxing Ring==
 
==Gamer Tipps: Gold 1 in Boxing Ring==
 +
 
  Many thanks to Lipzix for this guide!
 
  Many thanks to Lipzix for this guide!
 +
First of all, it should be said that you don't have to take 2 weeks of vacation for that... Lol... I guess I've read it somewhere... ;-)
  
First of all, it should be said that you don't have to take 2 weeks of vacation for that... Hihi... I guess I've
+
With the help of this guide, a village with a decent strength can easily be done within 12 days Brawl-Weekend got through the carpets (not online 24/7, I'm also employed).
read it somewhere... ;-)
+
  
With the help of this guide, a village with a strength of 1.9 million RPs (92 training sessions) can easily be done within 12 days
+
'''Tip!''' Guild level 30 is also an advantage as the guild bonuses also greatly affect combat!
Beating-WE got through the carpets (not online 24/7, I'm also employed).
+
  
'''Tip!''' Before you start this ascent, you should make sure that you have a strength of at least 2 Mill RPs. Up there
+
A sufficient amount of KO potions should be available in advance. Estimated about 120 pieces - unfortunately I don't have them counted during the brawl. But you can keep doubling oil + lobster, something else will come together. I have anyway tried to determine the number, ''' comes at the end'''. In addition, there are several small and/or medium-sized ones Strength, crit, and first strike potions helpful - or big ones if you don't KO the attack because the opponent is assumed to be somewhat weaker. It is also helpful to use whatever potions you usually get, e.g. dropped defense potions for the fighter fighting Edi...
there are already a few strong villages - otherwise you lose too often or need too many strength potions.
+
Guild level 30 is also an advantage as the guild bonuses also greatly affect combat!
+
 
+
A sufficient amount of KO potions should be available in advance. Estimated about 120 pieces - unfortunately I don't have them
+
counted during the brawl. But you can keep doubling oil + lobster, something else will come together. I have
+
anyway tried to determine the number, ''' comes at the end'''. In addition, there are several small and/or medium-sized ones
+
Strength, crit, and first strike potions helpful - or big ones if you don't KO the attack because the opponent
+
is assumed to be somewhat weaker. It is also helpful to use whatever potions you usually get, e.g. dropped defense potions
+
for the fighter fighting Edi...
+
  
 
The sesterces account should also be well filled - experience has shown that 0.5-1 million sesterces are used up. The approximate time spent can also be found below.
 
The sesterces account should also be well filled - experience has shown that 0.5-1 million sesterces are used up. The approximate time spent can also be found below.
  
By the start of the new tournament, you should be '''just before the gold-3''' limit (i.e. just under 200k)
+
By the start of the new tournament, you should be '''just before the gold-3''' limit (i.e. just under 200k) arrived and wait there until Monday's launch (that is, after the rewards of the completed tournament at night, you can already get started). There are 50k points to get for this walkthrough - Gold-1 can't be reached any other way at the moment because of the downgrades. As a result, an average of approx. 3,500 points should be earned every day - because you don't know if and when there will be a beating-weekend with double points. (Current status (May 2020): every 4 weeks, but can also change). '''You only attack opponents who are in rank above you''' - that's where you get the most points, currently max 350. Lower-ranking opponents have to be bought away for this, hence the well-filled sesterce account (as mentioned above).
arrived and wait there until Monday's launch (that is, after the rewards of the completed
+
tournament at night, you can already get started). There are 50k points to get for this walkthrough - Gold-1
+
can't be reached any other way at the moment because of the downgrades. As a result, an average of approx. 3,500 points should be earned every day
+
be fetched - because you don't know if and when there will be a beating-weekend with double points. (Current status (May 2020):
+
every 4 weeks, but can also change).
+
'''You only attack opponents who are in rank above you''' - that's where you get the most points, currently max
+
350. Lower-ranking opponents have to be bought away for this, hence the well-filled sesterce account (as mentioned above).
+
  
'''For the attack you set up:'''
+
'''For the attack you set up:''' '''1. Lunatix''' with suitable first strike weapon '''+ KO potion''' ! '''2. + 3. Pointandclix''' and one of the other fighters (depending on what the opponent has - I try to set up fighters similar to the opponents, or you help someone who is a bit weaker with a strength potion - at some point you have no more peeps to fight... XD )
'''1. Lunatix''' with suitable first strike weapon '''+ KO potion''' !
+
'''2. + 3. Pointandclix''' and one of the other fighters (depending on what the opponent says - I try fighters similar to that
+
Set up opponents, or you help someone who is a bit weaker with a strength potion - at some point people will leave you
+
from... XD )
+
  
In the best case, the opponent should have one of the strong fighters without their own first strike values ​​(Pointy,
+
In the best case, the opponent should have one of the strong fighters without their own first strike values ​​(Pointy, Edi, Ekonomi, Ironix), otherwise he may also know about the brawl and may also have KO + first strike weapon in and the chance of losing increases significantly.
Edi, Ekonomi, Ironix), otherwise he may also know about the brawl and may also have KO + first strike weapon
+
in and the chance of losing increases significantly.
+
  
'''Reason for listing:'''
+
'''Reason for listing:''' Lunatix comes first because he has a first strike value of 10! This value increases with one suitable weapon, BECAUSE: If the opponent also has KO in it but no first strike fighter, Luna has a lot of chances higher that he knocks away the 1st opponent! If the weapon still has strength, all the better!
Lunatix comes first because he has a first strike value of 10! This value increases with one
+
suitable weapon, BECAUSE: If the opponent also has KO in it but no first strike fighter, Luna has a lot of chances
+
higher that he knocks away the 1st opponent! If the weapon still has strength, all the better!
+
  
 
Well suited for Lunatix are, for example:
 
Well suited for Lunatix are, for example:
  
 
* Carnyx: First +20, Strength +8, Crit +45
 
* Carnyx: First +20, Strength +8, Crit +45
* Belt of a Hero: First +20, Strength +9 and 5 Health
+
* A Hero's Belt: First +20, Strength +9 and 5 Health
 
* Broom: First +25, Strength +6
 
* Broom: First +25, Strength +6
 
* Paddle: First +14, Block +18, Crit +7
 
* Paddle: First +14, Block +18, Crit +7
 
* Wrapped Gift: Initial +15, Strength +5, Crit +50
 
* Wrapped Gift: Initial +15, Strength +5, Crit +50
 
* Roman Standard: First +15, Crit +25
 
* Roman Standard: First +15, Crit +25
* Board with Shells: First +10, Block +40
+
* Board with Mussels: First +10, Block +40
 +
 
 +
LUNA and POINTY have very short recovery times, 3 and 5 minutes. That means you can always at intervals of 5 min make attacks again and thus quickly collect a lot of points in 30 minutes with (hopefully) a few victories. The others attacks are then based on the recovery times of the third combatants. '''For all the remaining fighters''' except for Luna, you're welcome use good block weapons, such as gladiator helmet (+45), carpet (+35), glowi (+30), obelisk (+25), pan (+25)... For Strength: Battering Ram (+20!), Carpet (+9), Bathtub (+9), Cauldron (+8), Caber (8). Totem is also great with Crit +50 nice in conjunction with a strong fighter +block potion.
  
LUNA and POINTY have very short recovery times, 3 and 5 minutes. That means you can always at intervals of 5 min
+
Then if you are very high in the ranking - e.g. 100 or higher - it becomes more and more difficult to get a higher one as opponents. Then it helps to take a break for almost 24 hours. Meanwhile, a number of players are attracting again one over, you don't lose points that much in the time (with 3 rematches every 8 hours). Then you might lie down again at rank 150 or below and it will be easier to find some higher ranked opponents again for 350 points. You don't necessarily need to KO every opponent either - if you've been fighting your way through for a while, you know the people without weapons... You can also see it in the opponent's line-up, for example if only the 3 weakest are there. It would be very nice after reaching Gold1 SAFE to take out the Def (weak fighters in without weapons) with it can move up more and everyone can double better. This is roughly the system that experienced players advocate more often. You can't lose anything here and everyone scores more points ... after a certain time you know who's participating in the villages or not. I'm one of them... :-)
make attacks again and thus quickly collect a lot of points in 30 minutes with (hopefully) a few victories. The others
+
Attacks are then based on the recovery times of the third combatants. '''For all the remaining fighters''' except for Luna, you're welcome
+
use good block weapons, such as gladiator helmet (+45), carpet (+35), glowi (+30), obelisk (+25), pan (+25)...
+
For Strength: Battering Ram (+20!), Carpet (+9), Bathtub (+9), Cauldron (+8), Throwing Trunk (8). Totem is also great with Crit +50
+
nice in conjunction with a strong fighter +block potion.
+
  
Then if you are very high in the ranking - e.g. 100 or higher - it becomes more and more difficult to get a higher one
 
to get opponents. Then it helps to take a break for almost 24 hours. Meanwhile, a number of players are attracting again
 
one over, you don't lose points that much in the time (with 3 rematches every 8 hours). Then you might lie down again
 
at rank 150 or below and it will be easier to find some higher ranked opponents again for 350 points.
 
You don't necessarily need to KO every opponent either - if you've been fighting your way through for a while, you know the people
 
without weapons...  You can also see it in the opponent's line-up, for example if only the 3 weakest are there.
 
It would be very nice after reaching Gold1 SAFE to take out the Def (weak fighters in without weapons) with it
 
can move up more and everyone can double better. This is roughly the system that experienced players advocate more often.
 
You can't lose anything here and everyone scores more points ... after a certain time you know who's participating in the villages
 
or not. I'm one of them... :-)
 
  
  
 
===Approximate calculation of playing time requirements of Gold1 promotion for working players===
 
===Approximate calculation of playing time requirements of Gold1 promotion for working players===
<span style="text-decoration: underline;">Fights + points:</span>1 fight with approx. 310 points - you don't win 350 all the time
+
<span style="text-decoration: underline;">Fights + points:</span>1 fight with approx. 310 points - you don't win 350 all the timeIn the morning 4-5 fights next to the coffee + in the evening a little more time for 9-10 fights, let's say 13 won 2 lost, you get about 3,500 points 11 days to Thursday of the 2nd spanking week = 11x 3,500 = 38,500 points plus Friday morning 1,500 = 40,000 points
In the morning 4-5 fights next to the coffee + in the evening a little more time for 9-10 fights, let's say 13 won 2
+
lost, you get about 3,500 points
+
11 days to Thursday of the 2nd spanking week = 11x 3,500 = 38,500 points
+
plus Friday morning 1,500 = 40,000 points
+
  
<span style="text-decoration: underline;">Then beating weekend starts:</span> in the evening + 5,000 = 45,000 points
+
<span style="text-decoration: underline;">Then Brawl-Weekend starts:</span> in the evening + 5,000 = 45,000 points I never need to calculate on Saturday - that's the end of the day...
I never need to calculate on Saturday - that's the end of the day...
+
  
<span style="text-decoration: underline;">If NO beating WE comes:</span>
+
<span style="text-decoration: underline;">If NO Brawl-Weekend comes:</span> Friday evening: +2,500 = 42,500 points Saturday with slightly more time than weekdays: +4,000 points = 46,500  Same again on Sunday: +4,000 = 50,500 points  '''Done!!'''
Friday evening: +2,500 = 42,500 points
+
Saturday with slightly more time than weekdays: +4,000 points = 46,500
+
Same again on Sunday: +4,000 = 50,500 points
+
'''Done!!'''
+
  
 
===Approximate calculation of KO potion requirement based on above point determination===
 
===Approximate calculation of KO potion requirement based on above point determination===
approx. 15 fights daily = 15 KO per day = 15 x 14 days = 210 potions IF a KO is used for EVERY attack (don't be alarmed, the number will be smaller soon...)
+
approx. 15 fights daily = 15 KO per day = 15 x 14 days = 210 potions IF a KO is used for EVERY attack (don't be alarmed, the number will be smaller soon...)1 potion = 2 lobsters +1 oil gives 8 lobsters + 4 oil from 12 fights won in 1 day (didn't expect 15 wins, you might lose sometimes) = 4 new KO potions brewed daily from winnings 13.5 days x4: so gives an additional 54 potions during the ascension time
1 potion = 2 lobsters +1 oil
+
gives 8 lobsters + 4 oil from 12 fights won in 1 day
+
(didn't expect 15 wins, you might lose sometimes) = 4 new KO potions brewed daily from winnings
+
13.5 days x4: so gives an additional 54 potions during the ascension time
+
  
So the approx. 210 total requirement from above minus 54 that you beat yourself up = 156 potions that theoretically before the start of the beating
+
So the approx. 210 total requirement from above minus 54 that you beat yourself up = 156 potions that theoretically before the start of the beating  should be stored. '''BUT:''' But I assume that a KO is not required for every fight, that's how it was for me too. For that I assume 4/5, there are often nice opponents by buying them away = 125 potions. If you're lucky, you may have more than 350 points, then there will be fewer fights and, as a result, too less KO's you need...
should be stored.
+
'''BUT:''' But I assume that a KO is not required for every fight, that's how it was for me too.
+
For that I assume 4/5, there are often nice opponents by buying them away = 125 potions.
+
If you're lucky, you may have more than 350 points, then there will be fewer fights and, as a result, too
+
less KO's you need...
+
  
 
And now: GOOD LUCK! ! !
 
And now: GOOD LUCK! ! !
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</div>
 
</div>
[[Category:Boxing_ring]]
+
[[Category:Boxing_ring]][[Category:Gamer_Tips]][[Category:1_All_Pages]]
[[Category:Gamer_Tipps]]
+
[[Category:1_All_Pages]]
+

Latest revision as of 10:32, 24 February 2023

Gamer Tipps: Gold 1 in Boxing Ring

Many thanks to Lipzix for this guide!

First of all, it should be said that you don't have to take 2 weeks of vacation for that... Lol... I guess I've read it somewhere... emoticon

With the help of this guide, a village with a decent strength can easily be done within 12 days Brawl-Weekend got through the carpets (not online 24/7, I'm also employed).

Tip! Guild level 30 is also an advantage as the guild bonuses also greatly affect combat!

A sufficient amount of KO potions should be available in advance. Estimated about 120 pieces - unfortunately I don't have them counted during the brawl. But you can keep doubling oil + lobster, something else will come together. I have anyway tried to determine the number, comes at the end. In addition, there are several small and/or medium-sized ones Strength, crit, and first strike potions helpful - or big ones if you don't KO the attack because the opponent is assumed to be somewhat weaker. It is also helpful to use whatever potions you usually get, e.g. dropped defense potions for the fighter fighting Edi...

The sesterces account should also be well filled - experience has shown that 0.5-1 million sesterces are used up. The approximate time spent can also be found below.

By the start of the new tournament, you should be just before the gold-3 limit (i.e. just under 200k) arrived and wait there until Monday's launch (that is, after the rewards of the completed tournament at night, you can already get started). There are 50k points to get for this walkthrough - Gold-1 can't be reached any other way at the moment because of the downgrades. As a result, an average of approx. 3,500 points should be earned every day - because you don't know if and when there will be a beating-weekend with double points. (Current status (May 2020): every 4 weeks, but can also change). You only attack opponents who are in rank above you - that's where you get the most points, currently max 350. Lower-ranking opponents have to be bought away for this, hence the well-filled sesterce account (as mentioned above).

For the attack you set up: 1. Lunatix with suitable first strike weapon + KO potion ! 2. + 3. Pointandclix and one of the other fighters (depending on what the opponent has - I try to set up fighters similar to the opponents, or you help someone who is a bit weaker with a strength potion - at some point you have no more peeps to fight... XD )

In the best case, the opponent should have one of the strong fighters without their own first strike values ​​(Pointy, Edi, Ekonomi, Ironix), otherwise he may also know about the brawl and may also have KO + first strike weapon in and the chance of losing increases significantly.

Reason for listing: Lunatix comes first because he has a first strike value of 10! This value increases with one suitable weapon, BECAUSE: If the opponent also has KO in it but no first strike fighter, Luna has a lot of chances higher that he knocks away the 1st opponent! If the weapon still has strength, all the better!

Well suited for Lunatix are, for example:

  • Carnyx: First +20, Strength +8, Crit +45
  • A Hero's Belt: First +20, Strength +9 and 5 Health
  • Broom: First +25, Strength +6
  • Paddle: First +14, Block +18, Crit +7
  • Wrapped Gift: Initial +15, Strength +5, Crit +50
  • Roman Standard: First +15, Crit +25
  • Board with Mussels: First +10, Block +40

LUNA and POINTY have very short recovery times, 3 and 5 minutes. That means you can always at intervals of 5 min make attacks again and thus quickly collect a lot of points in 30 minutes with (hopefully) a few victories. The others attacks are then based on the recovery times of the third combatants. For all the remaining fighters except for Luna, you're welcome use good block weapons, such as gladiator helmet (+45), carpet (+35), glowi (+30), obelisk (+25), pan (+25)... For Strength: Battering Ram (+20!), Carpet (+9), Bathtub (+9), Cauldron (+8), Caber (8). Totem is also great with Crit +50 nice in conjunction with a strong fighter +block potion.

Then if you are very high in the ranking - e.g. 100 or higher - it becomes more and more difficult to get a higher one as opponents. Then it helps to take a break for almost 24 hours. Meanwhile, a number of players are attracting again one over, you don't lose points that much in the time (with 3 rematches every 8 hours). Then you might lie down again at rank 150 or below and it will be easier to find some higher ranked opponents again for 350 points. You don't necessarily need to KO every opponent either - if you've been fighting your way through for a while, you know the people without weapons... You can also see it in the opponent's line-up, for example if only the 3 weakest are there. It would be very nice after reaching Gold1 SAFE to take out the Def (weak fighters in without weapons) with it can move up more and everyone can double better. This is roughly the system that experienced players advocate more often. You can't lose anything here and everyone scores more points ... after a certain time you know who's participating in the villages or not. I'm one of them... emoticon


Approximate calculation of playing time requirements of Gold1 promotion for working players

Fights + points:1 fight with approx. 310 points - you don't win 350 all the timeIn the morning 4-5 fights next to the coffee + in the evening a little more time for 9-10 fights, let's say 13 won 2 lost, you get about 3,500 points 11 days to Thursday of the 2nd spanking week = 11x 3,500 = 38,500 points plus Friday morning 1,500 = 40,000 points

Then Brawl-Weekend starts: in the evening + 5,000 = 45,000 points I never need to calculate on Saturday - that's the end of the day...

If NO Brawl-Weekend comes: Friday evening: +2,500 = 42,500 points Saturday with slightly more time than weekdays: +4,000 points = 46,500  Same again on Sunday: +4,000 = 50,500 points  Done!!

Approximate calculation of KO potion requirement based on above point determination

approx. 15 fights daily = 15 KO per day = 15 x 14 days = 210 potions IF a KO is used for EVERY attack (don't be alarmed, the number will be smaller soon...)1 potion = 2 lobsters +1 oil gives 8 lobsters + 4 oil from 12 fights won in 1 day (didn't expect 15 wins, you might lose sometimes) = 4 new KO potions brewed daily from winnings 13.5 days x4: so gives an additional 54 potions during the ascension time

So the approx. 210 total requirement from above minus 54 that you beat yourself up = 156 potions that theoretically before the start of the beating  should be stored. BUT: But I assume that a KO is not required for every fight, that's how it was for me too. For that I assume 4/5, there are often nice opponents by buying them away = 125 potions. If you're lucky, you may have more than 350 points, then there will be fewer fights and, as a result, too less KO's you need...

And now: GOOD LUCK! ! !


Author