[[File:Palace_Complete.png|none|link=|589x436px]]
The palace is in Egypt and includes 10 stages of expansion construction that must be completed by the 5 [[Workers|Egyptian Workers]]. At the beginning, one worker is ready for action. However, before he can begin, the first of Numerobis' quests (Welcome to Egypt) must be completed which requires that you have one block of stone.The tents of the four others must first be bought and then set up. The workers can be upgraded to level 5. The higher the level, the faster they can work on the palace.
Upon completion, the palace produces a resistance point every 71 seconds and can store up to 1,200, which is the case after 24 hours.
||500 Sesterce
||500 RP
||1x Block of Marble
|-
||3
Sincerely, Edifis
</div>
However, the palace is not in '''danger''' of collapsing, it has really collapsed and must needs to be rebuilt repaired - but only with the last level (120,000 points).
[[File:Palace Destroyed.png|none|249x145px]]
{{Template:Duration_Palace_Building}}
==Duration of palace construction==
Sample calculation for an optimal course.
Precondition:
* at any time all crocodiles are eliminated
* There are always enough goods of all three raw materials in the palace
* all 5 workers are constantly at work in the palace
* Getafix will start brewing the second potion immediately after administering the potion to the workers
Calculation basis:
* Points per minute WITH potion: 750
* Points per minute without a potion: 75
With this, 45,000 points can be achieved with magic potion in the first hour.<br />
In the eleven hours that follow without the magic potion, 49,500 points are achieved.<br />
In total: 94,500 points<br />
This means that 25,500 points are missing to complete it.<br />
If the second potion is served after exactly twelve hours, the palace will be ready after another 34 minutes.
So, if things go well, it's possible to rebuild the palace in 13:34 hours!
==Factors affecting productivity==
* If all three resources are present in the palace and all crocodiles are scared away, productivity is 5%.
* Each worker employed increases productivity by exactly 19% (when all crocodiles are scared away)
* As soon as a resource drops to zero, productivity drops by around 1.5% per resource (sometimes more, sometimes less)
* Now, if the Crocodiles come back, just over 10% will be deducted from productivity - approximately 10, 11 and 12% are subtracted
* However, the level of the workers has NO influence on the productivity!
===Productivity matrix===
<div style="width: 450px;">
{| class="QSEtable"
|-
| colspan="6"|Productivity of workers in the temple (in %)
|-
!|
'''Workers'''
!|
'''Crocs<br />visible'''
!|'''0 resource'''
!|'''1 resource'''
!|'''2 resources'''
!|'''3 resources'''
|-
| rowspan="4"|0
| style="background-color: yellow;"|3
||0
||1
||2
||3
|-
| style="background-color: yellow;"|2
||0
||1
||3
||4
|-
| style="background-color: yellow;"|1
||0
||1
||3
||4
|-
| style="background-color: yellow;"|0
||0
||2
||4
||5
|-
| style="background-color: grey;" colspan="6"|
|-
| rowspan="4"|1
| style="background-color: yellow;"|3
||13
||14
||16
||17
|-
| style="background-color: yellow;"|2
||15
||17
||18
||19
|-
| style="background-color: yellow;"|1
||17
||19
||20
||21
|-
| style="background-color: yellow;"|0
||19
||21
||22
||24
|-
| style="background-color: grey;" colspan="6"|
|-
| rowspan="4"|2
| style="background-color: yellow;"|3
||27
||28
||29
||30
|-
| style="background-color: yellow;"|2
||30
||32
||33
||34
|-
| style="background-color: yellow;"|1
||34
||36
||37
||39
|-
| style="background-color: yellow;"|0
||38
||40
||41
||43
|-
| style="background-color: grey;" colspan="6"|
|-
| rowspan="4"|3
| style="background-color: yellow;"|3
||40
||41
||42
||43
|-
| style="background-color: yellow;"|2
||46
||47
||48
||50
|-
| style="background-color: yellow;"|1
||51
||53
||54
||56
|-
| style="background-color: yellow;"|0
||57
||59
||60
||62
|-
| style="background-color: grey;" colspan="6"|
|-
| rowspan="4"|4
| style="background-color: yellow;"|3
||53
||54
||56
||57
|-
| style="background-color: yellow;"|2
||61
||62
||63
||65
|-
| style="background-color: yellow;"|1
||69
||70
||71
||73
|-
| style="background-color: yellow;"|0
||76
||78
||79
||81
|-
| style="background-color: grey;" colspan="6"|
|-
| rowspan="4"|5
| style="background-color: yellow;"|3
||67
||68
||69
||70
|-
| style="background-color: yellow;"|2
||76
||77
||79
||80
|-
| style="background-color: yellow;"|1
||86
||87
||89
||90
|-
| style="background-color: yellow;"|0
||95
||97
||98
||100
|-
| style="background-color: grey;" colspan="6"|
|}
</div>
==Egyptian Workers==
The [[Workers|Egyptian Workers]] are primarily responsible for building palaces the palace and can be motivated to work by solving their quests.
In order to keep Alexandria free from Romans, Roman camps and Crocodiles, you can fight against them with the Egyptian Workers and Pointandclix.
Edifis cannot be persuaded to fight.
</div>
[[Category:1_All_PagesEgypt]][[Category:1 All Pages]][[Category:Buildings]][[Category:Egypt]]