So in this chapter, defense has a much higher impact on probability than strength. The influence that the weapon has on the probability is shown when choosing:
[[File:Mission_Detail_SpartanJourney_Spartan.jpg|none|link=]]
The Spartan Helmet as an example has an impact on all three skills. However, most weapons affect only one villager ability.
==The good reputation==
In addition to 1-6 random goods, the chapters also have country-specific currency and so-called reputation points as a reward. The amount of reputation points required for the rise in reputation also increases in the chapters. Starting with 90 reputation points, which are needed for a rise, there are already 1,460 in the last level that have to be fought for before the reputation "100% hero" is given in Hispania. But the good reputation can also disappear again! If there is no play in a country for five days in a row, 5% will be deducted from the reputation achieved on the following day if there is no reaction. Every additional day without action in the country in question, another 5% will be deducted.
Continually having reputation points deducted will eventually cause a drop in reputation level. In this is the case, the goods that can be bought from the country-specific market will reflect the new, lower reputation level. The goods corresponding to the previously achieved reputation level will be locked until that reputation level is achieved again.
For each chapter, the reward is set individually.
As a reward for increasing his reputation, there are Roman helmetsHelmets, food, sestertiisesterces, WPRP, a high-quality weapon and beautifications for his village. If the hero level has reached 100% in a country, an inventory bag will also be given as a reward.
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