Difference between revisions of "Fish market"
Widgets
Widgets<bs-widget-edit>
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||[[File:Market_fish_market_400x400.png ]] | ||[[File:Market_fish_market_400x400.png ]] | ||
|| | || | ||
− | + | The Fish Market, like the Butcher and Tavern, is a Market building. It generates sesterce over time up to its maximum capacity. Sesterces need to be collected manually by the player. Selling certain drop items or dishes (that can be crafted in the Market buildings) increases the speed of sesterce gain. The maximum capacity is increased at certain upgrade levels of the Fish Market (and by one of the two decorations). | |
− | + | The Fish Market is available to build at level 16. | |
Cost to build: 2,400 Sesterces, 8x Stone Block, 22 Straw, 20 Wood, 8x Wooden Plank | Cost to build: 2,400 Sesterces, 8x Stone Block, 22 Straw, 20 Wood, 8x Wooden Plank | ||
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{| class="B1table" | {| class="B1table" | ||
|- | |- | ||
− | | colspan="6"|Upgrades - | + | | colspan="6"|Upgrades - Fish Market |
|- | |- | ||
!|'''Level''' | !|'''Level''' | ||
!|'''Upgrade''' | !|'''Upgrade''' | ||
− | !|''' | + | !|'''Sesterces needed''' |
!|'''Items needed''' | !|'''Items needed''' | ||
− | !|'''Village | + | !|'''Village Level''' |
!|'''Base upgrade time''' | !|'''Base upgrade time''' | ||
|- | |- | ||
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||4 | ||4 | ||
|| | || | ||
− | + | Capacity +10 | |
Recipe: "Oyster a la Lemon" | Recipe: "Oyster a la Lemon" | ||
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|- | |- | ||
||6 | ||6 | ||
− | || | + | ||Capacity +10 |
||4,000 | ||4,000 | ||
||10x Fish, 25 Stone, 25 Straw | ||10x Fish, 25 Stone, 25 Straw | ||
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||8 | ||8 | ||
|| | || | ||
− | + | Capacity +10 | |
||16,000 | ||16,000 | ||
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||10 | ||10 | ||
|| | || | ||
− | + | Capacity +10 | |
||32,000 | ||32,000 | ||
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||12 | ||12 | ||
|| | || | ||
− | + | Capacity +10 | |
||52,000 | ||52,000 | ||
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|- | |- | ||
||14 | ||14 | ||
− | || | + | ||Capacity +10 |
||76,000 | ||76,000 | ||
||26x Fish, 65 Stone, 65 Straw | ||26x Fish, 65 Stone, 65 Straw | ||
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|- | |- | ||
||15 | ||15 | ||
− | || | + | ||Capacity +10 |
||88,000 | ||88,000 | ||
||28x Fish, 70 Stone, 70 Straw | ||28x Fish, 70 Stone, 70 Straw | ||
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|- | |- | ||
||16 | ||16 | ||
− | || | + | ||Capacity +10 |
||104,000 | ||104,000 | ||
||30x Fish, 75 Stone, 75 Straw | ||30x Fish, 75 Stone, 75 Straw | ||
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|- | |- | ||
||18 | ||18 | ||
− | || | + | ||Capacity +10 |
||136,000 | ||136,000 | ||
||34x Fish, 85 Stone, 85 Straw | ||34x Fish, 85 Stone, 85 Straw | ||
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{| class="R1table" | {| class="R1table" | ||
|- | |- | ||
− | | colspan="8"|Recipes - | + | | colspan="8"|Recipes - Fish Market |
|- | |- | ||
!|'''Recipe''' | !|'''Recipe''' | ||
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||72 | ||72 | ||
|| | || | ||
− | + | 3x Fish | |
1x Poor Spear | 1x Poor Spear | ||
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1x Crab | 1x Crab | ||
− | + | 1x Fish | |
2x Smellyx Fish | 2x Smellyx Fish | ||
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In the circle menu of the fish market, selling can be achieved by selecting "Goods". If goods have been placed in one or all of the designated spaces, there is a sesterce bonus for a certain number of cycles. The amount and duration depend on the goods (see table below). It doesn't matter how long the current cycle lasts. | In the circle menu of the fish market, selling can be achieved by selecting "Goods". If goods have been placed in one or all of the designated spaces, there is a sesterce bonus for a certain number of cycles. The amount and duration depend on the goods (see table below). It doesn't matter how long the current cycle lasts. | ||
− | Example: An oyster is placed on the market. There is a sesterce bonus of 100 sesterces for the current and the following cycle (so a total of 200 sesterces for 2 cycles). | + | Example: An oyster is placed on the market. There is a sesterce bonus of 100 sesterces for the current and the following cycle (so a total of 200 sesterces for 2 cycles). Fish soup, for example, would produce increased sesterces even in four cycles. |
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{| class="M1table" | {| class="M1table" | ||
|- | |- | ||
− | | colspan="5"|Merchandise - | + | | colspan="5"|Merchandise - Fish Market |
|- | |- | ||
!|'''Item''' | !|'''Item''' | ||
− | !|''' | + | !|'''Image''' |
!|'''Sesterce gain per cycle (30 minutes)''' | !|'''Sesterce gain per cycle (30 minutes)''' | ||
!|'''Number of cycles''' | !|'''Number of cycles''' | ||
!|'''Total sesterce gain''' | !|'''Total sesterce gain''' | ||
|- | |- | ||
− | || | + | ||Smelly Fish |
||[[File:Smelly_fish.png|none]] | ||[[File:Smelly_fish.png|none]] | ||
||20 | ||20 | ||
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||60 | ||60 | ||
|- | |- | ||
− | || | + | ||Egyptian Fish |
||[[File:Egyptian_fish.png|none]] | ||[[File:Egyptian_fish.png|none]] | ||
||40 | ||40 | ||
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|- | |- | ||
||[[File:Market_fully_decorated_fish_market_400x400.png |File:Market_fully_decorated_Fish_market_400x400.png ]] | ||[[File:Market_fully_decorated_fish_market_400x400.png |File:Market_fully_decorated_Fish_market_400x400.png ]] | ||
− | || | + | ||The Fish Market, like all production buildings, has two decoration slots. Apart from upgrading the look of your building, the decorations provide valuable bonuses. |
|} | |} | ||
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{| class="D1table" | {| class="D1table" | ||
|- | |- | ||
− | | colspan="5"|Decorations - | + | | colspan="5"|Decorations - Fish Market |
|- | |- | ||
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!|'''Building level''' | !|'''Building level''' | ||
|- | |- | ||
− | || | + | ||Ornamental Fish |
||[[File:deco1a_fish_market_130x130.png]] | ||[[File:deco1a_fish_market_130x130.png]] | ||
||150 Roman Helmets | ||150 Roman Helmets | ||
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||4 | ||4 | ||
|- | |- | ||
− | || | + | ||Big Fish |
||[[File:deco1c_fish_market_130x130.png]] | ||[[File:deco1c_fish_market_130x130.png]] | ||
||700 Roman Helmets | ||700 Roman Helmets | ||
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||8 | ||8 | ||
|} | |} | ||
− | |||
− | |||
− | |||
</div> | </div> |
Latest revision as of 13:05, 17 February 2023
Introduction
Upgrades
Upgrades - Fish Market | |||||
Level | Upgrade | Sesterces needed | Items needed | Village Level | Base upgrade time |
---|---|---|---|---|---|
2 |
Unlock first merchandise slot Recipe: "Fish on a Spear" |
100 | 2x Fish, 5 Stone, 5 Straw | 16 | 30 seconds |
3 |
Unlock second merchandise slot Recipe: "Fish Soup" |
500 | 4x Fish, 10 Stone, 10 Straw | 19 | 5 minutes |
4 |
Capacity +10 Recipe: "Oyster a la Lemon" Recipe: "Egyptian Fish Stew" |
1,000 | 6x Fish, 15 Stone, 15 Straw | 22 | 20 minutes |
5 |
Maximum capacity +100 |
2,000 | 8x Fish, 20 Stone, 20 Straw | 25 | 1 hour |
6 | Capacity +10 | 4,000 | 10x Fish, 25 Stone, 25 Straw | 28 | 2 hours |
7 | Unlock third merchandise slot | 8,000 | 12x Fish, 30 Stone, 30 Straw | 31 | 4 hours |
8 |
Capacity +10 |
16,000 | 14x Fish, 35 Stone, 35 Straw | 34 | 8 hours |
9 |
Maximum capacity +100 |
24,000 | 16x Fish, 40 Stone, 40 Straw | 37 | 16 hours |
10 |
Capacity +10 |
32,000 | 18x Fish, 45 Stone, 45 Straw | 40 | 24 hours |
11 | Unlock fourth merchandise slot | 40,000 | 20x Fish, 50 Stone, 50 Straw | 42 | 36 hours |
12 |
Capacity +10 |
52,000 | 22x Fish, 55 Stone, 55 Straw | 44 | 52 hours |
13 | Maximum capacity +100 | 64,000 | 24x Fish, 60 Stone, 60 Straw | 46 | 68 hours |
14 | Capacity +10 | 76,000 | 26x Fish, 65 Stone, 65 Straw | 48 | 84 hours |
15 | Capacity +10 | 88,000 | 28x Fish, 70 Stone, 70 Straw | 50 | 96 hours |
16 | Capacity +10 | 104,000 | 30x Fish, 75 Stone, 75 Straw | 52 | 102 hours |
17 | Maximum capacity +100 | 120,000 | 32x Fish, 80 Stone, 80 Straw | 54 | 108 hours |
18 | Capacity +10 | 136,000 | 34x Fish, 85 Stone, 85 Straw | 56 | 112 hours |
Guild bonuses can reduce construction time by up to 15%.
Recipes
Recipes - Fish Market | |||||||
Recipe | Image | Fish Market Level | Unlock cost (Sesterces) |
Duration | Sell Price (Sesterces) | Ingredients | Merchandise effect |
---|---|---|---|---|---|---|---|
Fish on a Spear | 2 | 200 | 1 minute | 72 |
3x Fish 1x Poor Spear |
240 Sesterces in 2 hours | |
Fish Soup | 3 | 600 |
1 minute 30 seconds |
128 |
1x Crab 1x Fish 2x Smellyx Fish 2x Water |
400 Sesterces in 2 hours | |
Oyster a la Lemon | 4 | 800 |
1 minute 45 seconds |
280 |
1x Lemon 2x Oyster 1x Parsley 1x Water |
840 Sesterces in 1 hour | |
Egyptianx Fish Stew | 4 | 1400 | 2 minutes | 354 |
1x Date 2x Egyptian Fish 1x Lemon 3x Water |
620 Sesterces in 2 hours |
Increased sesterce production
The cycle of sesterce production of the fish market is 30 minutes. This means that new sesterces are generated every 30 minutes and accumulated until the market is full. The collection is done by the player.
The base production is 63 sesterces. This value can be permanently increased with the help of upgrades and decorations (see below).
More sesterces can be generated for a short time by selling goods and dishes. It should be noted that the full capacity is reached very quickly.
In the circle menu of the fish market, selling can be achieved by selecting "Goods". If goods have been placed in one or all of the designated spaces, there is a sesterce bonus for a certain number of cycles. The amount and duration depend on the goods (see table below). It doesn't matter how long the current cycle lasts.
Example: An oyster is placed on the market. There is a sesterce bonus of 100 sesterces for the current and the following cycle (so a total of 200 sesterces for 2 cycles). Fish soup, for example, would produce increased sesterces even in four cycles.
Merchandise - Fish Market | ||||
Item | Image | Sesterce gain per cycle (30 minutes) | Number of cycles | Total sesterce gain |
---|---|---|---|---|
Smelly Fish | 20 | 2 | 40 | |
Fish | 30 | 2 | 60 | |
Egyptian Fish | 40 | 2 | 80 | |
Caledonian Salmon | 300 | 2 | 600 | |
Fish on a Spear | 60 | 4 | 240 | |
Crab | 80 | 2 | 160 | |
Oyster | 100 | 2 | 200 | |
Fish Soup | 100 | 4 | 400 | |
Lobster | 130 | 2 | 260 | |
Egyptian Fish Stew | 155 | 4 | 620 | |
Oyster a la Lemon | 420 | 2 | 840 |
Decorations
The Fish Market, like all production buildings, has two decoration slots. Apart from upgrading the look of your building, the decorations provide valuable bonuses. |