Difference between revisions of "Combat Legion"

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(Size of the Legion)
(Legion Life Energy)
 
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However, there are situations where it is desirable for a legion to break through (eg: quest to fight a high number of patrols).
 
However, there are situations where it is desirable for a legion to break through (eg: quest to fight a high number of patrols).
  
===Legion Life Energy===
+
===Legion Health===
 
Your resistance level determines the health of the legion that appears next. It is possible that a legion will appear whose legion level is 2 levels higher than the resistance level of the player. The actual value is determined using predetermined probability values. From resistance level 6, a legion always appears that is 2 levels higher than your own resistance level:
 
Your resistance level determines the health of the legion that appears next. It is possible that a legion will appear whose legion level is 2 levels higher than the resistance level of the player. The actual value is determined using predetermined probability values. From resistance level 6, a legion always appears that is 2 levels higher than your own resistance level:
  
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||2,300
 
||2,300
 
|}
 
|}
 
  
 
===Strength of the Legion===
 
===Strength of the Legion===

Latest revision as of 13:37, 23 February 2023

General

Roman friendsmap 05.png
Legions are reinforced units of Romans that run towards the village on the friends map. They can be fought by all players.


Size of the Legion

There are 12 different levels of health in legions (between 100 and 2,300).
The (base) time for fighting the legion is between 42 and 50 hours at level 1.
Up to level 6 from the min and max values ​​are subtracted by 2 hours (see list below).
From level 7, the possible time span is 2 hours between 40 and 42 hours.


Level

Size

(health)

min. time

(in hours)

max. time

(in hours)

1 100 42 50
2 200 40 48
3 300 38 46
4 500 36 44
5 700 34 42
6 1,000 32 40
7 1,500 40 42
8 1,600 40 42
9 1,700 40 42
10 1,800 40 42
11 1,900 40 42
12 2,300 40 42

A random number from 1 to 10,000 seconds is then added or subtracted from the base time (that is up to 2:45 hours). If a legion is not defeated within this time, it will reach your village and all patrols will return to their places in the village. In addition, the resistance level reached up to that point is set to zero.

Most players therefore want the legions to not reach their own village in order to benefit from the higher resistance level (and thus higher bonuses). However, there are situations where it is desirable for a legion to break through (eg: quest to fight a high number of patrols).

Legion Health

Your resistance level determines the health of the legion that appears next. It is possible that a legion will appear whose legion level is 2 levels higher than the resistance level of the player. The actual value is determined using predetermined probability values. From resistance level 6, a legion always appears that is 2 levels higher than your own resistance level:

Own

Resistance Level

Legion Level Probability

Size

(health)

0

1

2

80%

20%

100 to 200
1

1

2

3

30%

40%

30%

100 to 300
2

1

2

3

4

10%

30%

30%

30%

100 to 500
3

1

2

3

4

5

5%

15%

20%

30%

30%

100 to 700
4

1

2

3

4

5

6

3%

7%

10%

20%

30%

30%

100 to 1,000
5

1

2

3

4

5

6

7

2%

3%

10%

15%

20%

20%

30%

100 to 1,500
6 8 100% 1,600
7 9 100% 1,700
8 10 100% 1,800
9 11 100% 1,900
10 12 100% 2,300

Strength of the Legion

The strength of the legion is the sum of the strength of all of your own villagers, not just those selected for combat, (without weapons) plus-minus 12. However, the lower limit is strength 14 and the upper limit is strength 145. This results in stronger legions, the stronger the villagers are.

In the event of a victory, as much health is drained from the legion as the player's own attack strength was with all bonuses. After each battle there is a reward, which includes, among other things, resistance points.

After the legion is completely removed, the system will send a message to all involved villages. In addition to other rewards, this report shows which villages took part in the battle with which values ​​- however, a maximum of 5 villages are displayed.


Re-spawn time

(= time until a new legion appears on the map)

The base return time for legions is 70 hours. At this time a random value of +/- 4h is added. This means the return time varies from 66 to 74 hours.

If a legion from another village is attacked, the return time is reduced by 1.5 minutes per point of strength used in battle.

If you fight against your own legions or patrols, this value doubles - i.e. 3 minutes per point of strength used in the fight!

This means: If many strength points are used, the next legion will come faster. If the village doesn't fight much, the return time is hardly reduced.


Strength Deduction

General

After each fight with the villagers or the Egyptian workers against Romans or crocodiles, a certain number of strength points are deducted from them, which should be regenerated before the next fight. The amount of the deduction depends on the maximum strength that the villager currently has without weapons. This means that deductions stay the same even if you fight at half strength. It is therefore recommended to always attack with full strength.

The deductions are staggered at intervals, resulting in particularly favorable strength values ​​where you have the greatest possible strength with optimal deductions. The table below shows the deductions for the various intervals. When equipping weapons, you should make sure that you get the largest values ​​in an interval. These are entered again in the second column "Ideal value".

Since the deduction is different in size, the residents also need different times to get back to their maximum strength. This can be circumvented by using shields. The strength deductions should be reduced so that everyone has the same strength after the fight. The bottom line is that the strongest villager gets the strongest shield to even out the deduction, while the others get staggered weaker ones. For helmets, try to make every villager get the same helmet. Since the regeneration time is now the same everywhere, the helmet also accelerates it equally for all residents. This allows faster fighting with all residents with fully exhausted capacities.

Another way to keep regeneration times the same for all villagers is to sync up villagers' levels so that all have the same base strength.

Table

Post-combat strength deduction
Strength Ideal value Deductions
0-2 2 0
3-4 4 1
5-7 7 2
8-9 9 3
10-12 12 4
13-14 14 5
15-17 17 6
18-19 19 7
20-22 22 8
23-24 24 9
25-27 27 10
28-29 29 11
30-32 32 12
33-34 34 13
35-37 37 14
38-39 39 15
40-42 42 16
43-44 44 17

The strength intervals are always alternating +2 and +3


Rewards

Legions Final Reward
Energy Food Sesterces Experience Points Resistance Points

Possible

Guild Points

100 1 50 4 10 12 to 17
200 2 75 4 15 13 to 18
300 3 100 4 20 14 to 19
500 4 125 4 25 15 to 20
700 5 150 4 30 20 to 25
1,000 6 175 4 35 20 to 25
1,500 6 175 4 35 20 to 25
1,600 6 175 4 35 20 to 25
1,700 6 175 4 35 20 to 25
1,800 6 175 4 35 20 to 25
1,900 6 175 4 35 20 to 25
2,300 6 175 4 35 20 to 25

The guild points do not drop with every report.

In addition to the above rewards, Wine Barrels, Cervisia Barrels, a Centurion, or Roman Helmets may also drop.

During the Summer Event, you will receive an additional 5 Blueberries for defeating the Legion victoriously. If you lose, you get 2-3 blueberries.
There are also 10 blueberries in the final reward.